2026-06-10 02:57:28 +03:00

70 lines
2.2 KiB
Lua

local Constraints = require "lib.simple_ui.core.constraints"
local Rect = require "lib.simple_ui.core.rect"
local StatefulElement = require "lib.simple_ui.core.stateful_element"
--- @class ScreenArea : StatefulElement
--- @field dimensions Rect
--- @field filter "nearest" | "linear"
local element = setmetatable({}, StatefulElement)
element.__index = element
element.type = "ScreenArea"
function element:build()
local cw, ch = self.state.canvas:getDimensions()
if cw ~= self.dimensions.width or ch ~= self.dimensions.height then
self.state.canvas = self:initState().canvas -- в реальном мире оно не будет пересоздаваться каждый кадр
end
return self.child
end
function element:layout()
local screenW, screenH = self.state.canvas:getDimensions()
self._constraints_ = Constraints {
maxWidth = screenW,
maxHeight = screenH
}
self._size_ = Vec3 { screenW, screenH }
if not self._child_ then return end
self._child_._constraints_ = Constraints(self._constraints_)
self._child_:layout()
self._child_._offset_ = Vec3 {}
end
function element:draw()
local oldCanvas = love.graphics.getCanvas()
love.graphics.push()
love.graphics.origin()
love.graphics.setCanvas(self.state.canvas)
love.graphics.clear()
if self._child_ then self._child_:draw() end
love.graphics.pop()
love.graphics.setCanvas(oldCanvas)
love.graphics.push("transform")
love.graphics.translate(self._offset_.x, self._offset_.y)
love.graphics.draw(self.state.canvas)
love.graphics.pop()
end
function element:initState()
local canvas = love.graphics.newCanvas(self.dimensions.width, self.dimensions.height)
canvas:setFilter(self.filter, self.filter)
return {
canvas = canvas
}
end
--- @return ScreenArea
--- @param values {key: any, dimensions: Rect?, filter: "nearest" | "linear" | nil, child: UIElement?}
function element:new(values)
if not values.dimensions then values.dimensions = Rect { width = love.graphics.getWidth(), height = love.graphics.getHeight() } end
if not values.filter then values.filter = "linear" end
return StatefulElement.new(self, values)
end
return element