105 lines
3.5 KiB
Lua

-- CameraLoader = require 'lib/camera'
local character = require "lib/character/character"
local testLayout
function love.conf(t)
t.console = true
end
function love.load()
love.window.setMode(1280, 720, { resizable = true, msaa = 4, vsync = true })
require "lib/tree" -- важно это сделать после настройки окна
testLayout = require "lib.simple_ui.level.layout"
local chars = {
character.spawn("Foodor")
:addBehavior {
Tree.behaviors.residentsleeper.new(),
Tree.behaviors.stats.new(nil, nil, 1),
Tree.behaviors.positioned.new(Vec3 { 3, 3 }),
Tree.behaviors.tiled.new(),
Tree.behaviors.sprite.new(Tree.assets.files.sprites.character),
Tree.behaviors.shadowcaster.new(),
Tree.behaviors.spellcaster.new()
},
character.spawn("Baris")
:addBehavior {
Tree.behaviors.residentsleeper.new(),
Tree.behaviors.stats.new(nil, nil, 2),
Tree.behaviors.positioned.new(Vec3 { 5, 5 }),
Tree.behaviors.tiled.new(),
Tree.behaviors.sprite.new(Tree.assets.files.sprites.character),
Tree.behaviors.shadowcaster.new(),
Tree.behaviors.spellcaster.new(),
Tree.behaviors.ai.new()
},
}
for id, _ in pairs(chars) do
Tree.level.turnOrder:add(id)
end
Tree.level.turnOrder:endRound()
print("Now playing:", Tree.level.turnOrder.current)
end
local lt = "0"
function love.update(dt)
local t1 = love.timer.getTime()
Tree.controls:poll()
Tree.level.camera:update(dt) -- сначала логика камеры, потому что на нее завязан UI
testLayout:update(dt) -- потом UI, потому что нужно перехватить жесты и не пустить их дальше
Tree.panning:update(dt)
Tree.level:update(dt)
Tree.audio:update(dt)
Tree.controls:cache()
local t2 = love.timer.getTime()
lt = string.format("%.3f", (t2 - t1) * 1000)
end
local function coverTransform(img, containerW, containerH)
local iw, ih = img:getWidth(), img:getHeight()
local scale = math.max(containerW / iw, containerH / ih)
local sw, sh = iw * scale, ih * scale
local offsetX = (containerW - sw) * 0.5
local offsetY = (containerH - sh) * 0.5
return scale, offsetX, offsetY, sw, sh
end
local dt = "0"
function love.draw()
local t1 = love.timer.getTime()
local scale, ox, oy = coverTransform(Tree.assets.files.cats, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.push()
love.graphics.translate(ox, oy)
love.graphics.scale(scale, scale)
love.graphics.draw(Tree.assets.files.cats, 0, 0)
love.graphics.pop()
Tree.level:draw()
testLayout:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(Tree.fonts:getTheme("Roboto_Mono"):getVariant("medium"))
local stats = "fps: " ..
love.timer.getFPS() ..
" lt: " .. lt .. " dt: " .. dt .. " mem: " .. string.format("%.2f MB", collectgarbage("count") / 1000)
love.graphics.print(stats, 10, 10)
local t2 = love.timer.getTime()
dt = string.format("%.3f", (t2 - t1) * 1000)
end
function love.resize(w, h)
local render = Tree.level.render
if not render then return end
render:free()
Tree.level.render = (require "lib.level.render").new { w, h }
end