71 lines
1.7 KiB
Lua

-- CameraLoader = require 'lib/camera'
require "character"
local camera = require 'lib/camera'
local Vec3 = require "lib/vec3"
local tree = require "lib/tree"
local AssetBundle = require "lib/asset_bundle"
function love.conf(t)
t.console = true
end
function love.load()
AssetBundle:load()
Camera = camera.new()
Camera.position = Vec3({})
-- PlayerFaction = Faction
-- Hero1 = Character:create("Petya", 10)
-- Hero2 = Character:create("Andrysha", 12)
Hero = CreateCharacter("Hero", AssetBundle.files.sprites.character)
-- PlayerFaction.characters = { Hero1, Hero2 }
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
end
---@todo Вынести это в свое поле в дереве глобального состояния уровня
-- local cameraPos = Vec3({})
-- Camera:lockPosition(cameraPos.x, cameraPos.y, Camera.smooth.damped(10))
function love.update(dt)
Camera:update(dt)
tree.instance().panning:update(dt)
Hero:update(dt)
end
function love.draw()
Camera:attach()
local uiSize = 0.2
local windowWidth = love.graphics.getWidth()
local windowHeight = love.graphics.getHeight() * (1 - uiSize)
local width = 20
local height = 12
love.graphics.setColor(139 / 255, 195 / 255, 74 / 255, 1)
love.graphics.rectangle('fill', 0, 0, width, height)
love.graphics.setColor(244 / 255, 67 / 255, 54 / 255, 1)
love.graphics.rectangle('fill', 0, 0, 1, 1)
love.graphics.setColor(1, 1, 1, 1)
Hero:draw(Camera)
Camera:detach()
end
local Level = {}
Level.kakaya_ta_hren = 10
Level.map = {}
local v = Vec3({ 0, 1, 2 })
-- Faction -> Character
-- calculate_order()
-- calculate_order()