95 lines
2.7 KiB
Lua

-- CameraLoader = require 'lib/camera'
local character = require "lib/character/character"
require "lib/tree"
function love.conf(t)
t.console = true
end
local width = 30
local height = 30
function love.load()
character.spawn("Hero", "warrior", Tree.assets.files.sprites.character)
Map = {}
TileMap2 = require("lib.tile").load(Tree.assets.files.tiles.grass)
for y = 0, height - 1 do
Map[y] = {}
for x = 0, width - 1 do
local type = TileMap2["flower_grass"]
Map[y][x] = type[math.random(1, #type)]
end
end
-- PlayerFaction.characters = { Hero1, Hero2 }
love.window.setMode(1080, 720, { resizable = true, msaa = 4, vsync = true })
end
local lt = "0"
function love.update(dt)
local t1 = love.timer.getTime()
Tree.controls:poll()
Tree.panning:update(dt)
Tree.level:update(dt)
Tree.controls:cache()
local t2 = love.timer.getTime()
lt = string.format("%.3f", (t2 - t1) * 1000)
end
local function coverTransform(img, containerW, containerH)
local iw, ih = img:getWidth(), img:getHeight()
local scale = math.max(containerW / iw, containerH / ih)
local sw, sh = iw * scale, ih * scale
local offsetX = (containerW - sw) * 0.5
local offsetY = (containerH - sh) * 0.5
return scale, offsetX, offsetY, sw, sh
end
local dt = "0"
function love.draw()
local t1 = love.timer.getTime()
local scale, ox, oy = coverTransform(Tree.assets.files.cats, love.graphics.getWidth(), love.graphics.getHeight())
love.graphics.push()
love.graphics.translate(ox, oy)
love.graphics.scale(scale, scale)
love.graphics.draw(Tree.assets.files.cats, 0, 0)
love.graphics.pop()
Tree.level.camera:attach()
for y = 0, height - 1 do
for x = 0, width - 1 do
love.graphics.draw(TileMap2.atlas, Map[x][y], x, y,
nil, 1 / 32, 1 / 32)
end
end
--- Это отрисовка пути персонажа к мышке
if Tree.level.selector.id then
local charPos = Tree.level.characters[Tree.level.selector.id].logic.mapLogic.position:floor()
--- @type Vec3
local mpos = Tree.level.camera:toWorldPosition(Vec3 { love.mouse.getX(), love.mouse.getY() }):floor()
local path = (require "lib.pathfinder")(charPos, mpos)
love.graphics.setColor(0.6, 0.75, 0.5)
for p in path:values() do
love.graphics.circle("fill", p.x + 0.45, p.y + 0.45, 0.1)
end
love.graphics.setColor(1, 1, 1)
end
Tree.level:draw()
Tree.level.camera:detach()
local stats = "fps: " .. love.timer.getFPS() .. " lt: " .. lt .. " dt: " .. dt
love.graphics.print(stats, 10, 10)
local t2 = love.timer.getTime()
dt = string.format("%.3f", (t2 - t1) * 1000)
end