2025-08-09 18:18:23 +03:00

46 lines
1.0 KiB
Lua

--- @class Stats
--- @field level integer
--- @field initiative integer
--- @field hp integer
--- @field damage integer
--- @field defence integer
local stats = {}
--- @param level? integer
local function new(level)
end
--- creates stats from character template (like warrior etc etc)
---
--- TODO: написать скалирование по уровню
--- @param template ClassTemplate
--- @param level? integer
local function fromTemplate(template, level)
local tempStats = {}
if template == "warrior" then
tempStats = {
hp = 30,
initiative = 10,
damage = 5,
defence = 10,
}
elseif template == "mage" then
tempStats = {
hp = 15,
initiative = 8,
damage = 8,
defence = 0,
}
elseif template == "archer" then
tempStats = {
hp = 20,
initiative = 12,
damage = 5,
defence = 5,
}
end
end
return { new = new, fromTemplate = fromTemplate }