heroes-of-nerevelon/lib/spell/target_test.lua
PeaAshMeter a6578ec8dd Refactor target distance check using query intersection
Replace manual distance check with combined targetQuery and
distance query intersection for cleaner spell targeting logic

Fix query combinators to correctly reference self in closures
2026-03-18 02:01:59 +03:00

29 lines
1.2 KiB
Lua

--- @alias SpellTargetTest fun(caster: Character, targetPosition: Vec3) : boolean
return {
-- любой тайл
any = function() return true end,
-- тайл, где находится кастующий
caster = function(caster, targetPosition)
local targetCharacterId = Tree.level.characterGrid:get(targetPosition)
return caster.id == targetCharacterId
end,
-- тайл, где находится любой персонаж
character = function(caster, targetPosition)
local targetCharacterId = Tree.level.characterGrid:get(targetPosition)
return not not targetCharacterId
end,
-- тайл в пределах окружности в нашей кривой метрике
--- @param radius number
distance = function(radius)
return function(caster, targetPosition)
return caster:try(Tree.behaviors.positioned, function(p)
local dist = math.max(math.abs(p.position.x - targetPosition.x),
math.abs(p.position.y - targetPosition.y))
print("dist:", dist)
return dist <= radius
end)
end
end
}