camera follows mouse

This commit is contained in:
Ivan Yuriev 2025-04-19 03:15:47 +03:00
parent 7aefcd4331
commit 87b6a8469b
2 changed files with 15 additions and 6 deletions

View File

@ -1,13 +1,23 @@
Camera = {
target = Vec3 {},
position = Vec3 {},
lerp_speed = 5.0
lerp_speed = 5.0,
max_offset = 1, -- на сколько метров камера может отдалиться от целевой позиции
max_offset_distance = 5 -- на сколько метров надо отвести мышь для максимального отдаления камеры
}
function Camera:update(dt)
if not self.target then return end
-- Плавное движение камеры к цели
local to_target = self.target - self.position
self.position = self.position + to_target:scale(dt * self.lerp_speed)
local mx, my = love.mouse.getPosition()
local screen_center = Vec3 { love.graphics.getWidth() / 2, love.graphics.getHeight() / 2, 0 }
local mouse_offset = Vec3 { mx, my, 0 } - screen_center
local offset_distance = mouse_offset:length() / PIXELS_PER_METER
if offset_distance > self.max_offset_distance then offset_distance = self.max_offset_distance end
local adjusted_target = self.target +
mouse_offset:normalize() * (self.max_offset * offset_distance / self.max_offset_distance)
local to_target = adjusted_target - self.position
self.position = self.position + to_target * (dt * self.lerp_speed)
end

View File

@ -98,8 +98,7 @@ function love.draw()
love.graphics.setCanvas()
local scale = math.min(love.graphics.getDimensions()) / (15 * PIXELS_PER_METER);
love.graphics.draw(spriteCanvas, 0, 0, 0, scale, scale)
love.graphics.draw(spriteCanvas)
love.graphics.setColor(1, 1, 1, 1)
end