- fix spatialgrid

- add fn spatialgrid:add
- add fn math:step_ceil
This commit is contained in:
neckrat 2025-04-29 22:14:11 +03:00
parent 7f0e4e213e
commit 93a9de8efd
3 changed files with 48 additions and 14 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
.vscode

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@ -25,3 +25,7 @@ end
math.step_floor = function(n, step) math.step_floor = function(n, step)
return math.floor(n / step) * step return math.floor(n / step) * step
end end
math.step_ceil = function(n, step)
return math.ceil(n / step) * step
end

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@ -4,16 +4,17 @@ require "lib.entity"
require "math" require "math"
local __SpatialGrid = { local __SpatialGrid = {
table = {} table = {},
cell_size = 0
} }
---- uncomment this for test -- uncomment this for test
-- __Entity = { -- __Entity = {
-- position = Vec3 {}, -- position = Vec3 {},
-- some_other_shit = "this litteraly other shit" -- some_other_shit = "this litteraly other shit"
-- } -- }
-- function Entity(pos) -- local function Entity(pos)
-- local entity = { -- local entity = {
-- position = pos -- position = pos
-- } -- }
@ -21,49 +22,77 @@ local __SpatialGrid = {
-- return setmetatable(entity, {__index = __Entity}) -- return setmetatable(entity, {__index = __Entity})
-- end -- end
local function str_position(x, y)
return tostring(x) .. " " .. tostring(y)
end
function SpatialGrid(center, side, cell_size, entities) function SpatialGrid(center, side, cell_size, entities)
local lu_side = Vec3 {center.x - math.ceil(side/2), center.y - math.ceil(side/2)} local lu_side = Vec3 {center.x - math.ceil(side/2), center.y - math.ceil(side/2)}
local rd_side = Vec3 {center.x + math.floor(side/2), center.y + math.floor(side/2)} local rd_side = Vec3 {center.x + math.floor(side/2), center.y + math.floor(side/2)}
local pos_entities = {} local pos_entities = {} -- таблица, где ключ это позиция объекта, а значение это сам объект
for _, entity in ipairs(entities) do for _, entity in ipairs(entities) do
local pos = tostring(math.step_floor(entity.position.x, cell_size)) .. " " .. tostring(math.step_floor(entity.position.y, cell_size)) local pos = str_position(math.step_floor(entity.position.x, cell_size), math.step_floor(entity.position.y, cell_size))
if pos_entities[pos] == nil then if pos_entities[pos] == nil then
pos_entities[pos] = {} pos_entities[pos] = {}
end end
table.insert(pos_entities[pos], entity) table.insert(pos_entities[pos], entity)
end end
table = {} local table = {}
for x = lu_side.x, rd_side.x, cell_size do for x = lu_side.x, rd_side.x, cell_size do
for y = lu_side.y, rd_side.y, cell_size do for y = lu_side.y, rd_side.y, cell_size do
local pos = tostring(x) .. " " .. tostring(y) local pos = str_position(x, y)
table[pos] = {position = Vec3 {x, y}, content = pos_entities[pos]} table[pos] = {position = Vec3 {x, y}, content = pos_entities[pos]} -- содержимое таблицы table в таблице spatialgrid
end end
end end
return setmetatable({table = table}, {__index = __SpatialGrid}) -- честно не уверен зачем это, но пусть будет return setmetatable({table = table, cell_size = cell_size}, {__index = __SpatialGrid}) -- честно не уверен зачем это, но пусть будет
end end
function __SpatialGrid:query(position) function __SpatialGrid:query(position)
local entities = {} local entities = {}
for extra_x = -1, 1 do for extra_x = -1, 1 do
for extra_y = -1, 1 do for extra_y = -1, 1 do
local entity_pos = tostring(position.x + extra_x) .. " " .. tostring(position.y + extra_y) local entity_pos = str_position(position.x + extra_x*self.cell_size, position.y + extra_y*self.cell_size)
entities[entity_pos] = self.table[entity_pos].content entities[entity_pos] = self.table[entity_pos].content
end end
end end
return entities return entities
end end
---- uncomment this too for test function __SpatialGrid:add(obj)
-- local table = SpatialGrid(Vec3 {0, 0}, 10, 0.5, {Entity(Vec3 {-1, -1, 0}), Entity(Vec3 {-1.5, -1, 0}), Entity(Vec3 {-2, -1, 0})}) local obj_x, obj_y = 0, 0
-- local query_table = table:query(Vec3 {-1, -1, 0}) if obj.position.x > 0 then
obj_x = math.step_floor(obj.position.x, self.cell_size)
else
obj_x = math.step_ceil(obj.position.x, self.cell_size)
end
if obj.position.y > 0 then
obj_y = math.step_floor(obj.position.y, self.cell_size)
else
obj_y = math.step_ceil(obj.position.y, self.cell_size)
end
local pos = str_position(obj_x, obj_y)
table.insert(self.table[pos].content, obj)
end
-- uncomment this too for test
-- local my_table = SpatialGrid(Vec3 {0, 0}, 10, 0.5, {Entity(Vec3 {-1, -1, 0}), Entity(Vec3 {-1.5, -1, 0}), Entity(Vec3 {-2, -1, 0})})
-- my_table:add(Entity(Vec3 {-1.25, -1, 0}))
-- local query_table = my_table:query(Vec3 {-1, -1, 0})
-- for k, v in pairs(query_table) do -- for k, v in pairs(query_table) do
-- for i = 1, #v do -- for i = 1, #v do
-- print(v[i].some_other_shit, v[i].position.y) -- print(v[i].some_other_shit, v[i].position.x)
-- end -- end
-- end -- end
-- for i, v in ipairs(my_table.table["-1 -1"].content) do
-- print(i, v)
-- end