- fix spatialgrid
- add fn spatialgrid:add - add fn math:step_ceil
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@ -0,0 +1 @@
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.vscode
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@ -25,3 +25,7 @@ end
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math.step_floor = function(n, step)
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return math.floor(n / step) * step
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end
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math.step_ceil = function(n, step)
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return math.ceil(n / step) * step
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end
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@ -4,16 +4,17 @@ require "lib.entity"
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require "math"
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local __SpatialGrid = {
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table = {}
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table = {},
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cell_size = 0
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}
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---- uncomment this for test
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-- uncomment this for test
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-- __Entity = {
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-- position = Vec3 {},
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-- some_other_shit = "this litteraly other shit"
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-- }
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-- function Entity(pos)
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-- local function Entity(pos)
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-- local entity = {
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-- position = pos
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-- }
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@ -21,49 +22,77 @@ local __SpatialGrid = {
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-- return setmetatable(entity, {__index = __Entity})
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-- end
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local function str_position(x, y)
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return tostring(x) .. " " .. tostring(y)
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end
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function SpatialGrid(center, side, cell_size, entities)
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local lu_side = Vec3 {center.x - math.ceil(side/2), center.y - math.ceil(side/2)}
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local rd_side = Vec3 {center.x + math.floor(side/2), center.y + math.floor(side/2)}
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local pos_entities = {}
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local pos_entities = {} -- таблица, где ключ это позиция объекта, а значение это сам объект
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for _, entity in ipairs(entities) do
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local pos = tostring(math.step_floor(entity.position.x, cell_size)) .. " " .. tostring(math.step_floor(entity.position.y, cell_size))
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local pos = str_position(math.step_floor(entity.position.x, cell_size), math.step_floor(entity.position.y, cell_size))
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if pos_entities[pos] == nil then
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pos_entities[pos] = {}
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end
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table.insert(pos_entities[pos], entity)
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end
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table = {}
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local table = {}
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for x = lu_side.x, rd_side.x, cell_size do
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for y = lu_side.y, rd_side.y, cell_size do
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local pos = tostring(x) .. " " .. tostring(y)
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table[pos] = {position = Vec3 {x, y}, content = pos_entities[pos]}
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local pos = str_position(x, y)
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table[pos] = {position = Vec3 {x, y}, content = pos_entities[pos]} -- содержимое таблицы table в таблице spatialgrid
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end
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end
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return setmetatable({table = table}, {__index = __SpatialGrid}) -- честно не уверен зачем это, но пусть будет
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return setmetatable({table = table, cell_size = cell_size}, {__index = __SpatialGrid}) -- честно не уверен зачем это, но пусть будет
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end
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function __SpatialGrid:query(position)
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local entities = {}
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for extra_x = -1, 1 do
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for extra_y = -1, 1 do
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local entity_pos = tostring(position.x + extra_x) .. " " .. tostring(position.y + extra_y)
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local entity_pos = str_position(position.x + extra_x*self.cell_size, position.y + extra_y*self.cell_size)
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entities[entity_pos] = self.table[entity_pos].content
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end
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end
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return entities
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end
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---- uncomment this too for test
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-- local table = SpatialGrid(Vec3 {0, 0}, 10, 0.5, {Entity(Vec3 {-1, -1, 0}), Entity(Vec3 {-1.5, -1, 0}), Entity(Vec3 {-2, -1, 0})})
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function __SpatialGrid:add(obj)
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local obj_x, obj_y = 0, 0
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-- local query_table = table:query(Vec3 {-1, -1, 0})
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if obj.position.x > 0 then
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obj_x = math.step_floor(obj.position.x, self.cell_size)
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else
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obj_x = math.step_ceil(obj.position.x, self.cell_size)
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end
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if obj.position.y > 0 then
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obj_y = math.step_floor(obj.position.y, self.cell_size)
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else
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obj_y = math.step_ceil(obj.position.y, self.cell_size)
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end
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local pos = str_position(obj_x, obj_y)
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table.insert(self.table[pos].content, obj)
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end
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-- uncomment this too for test
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-- local my_table = SpatialGrid(Vec3 {0, 0}, 10, 0.5, {Entity(Vec3 {-1, -1, 0}), Entity(Vec3 {-1.5, -1, 0}), Entity(Vec3 {-2, -1, 0})})
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-- my_table:add(Entity(Vec3 {-1.25, -1, 0}))
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-- local query_table = my_table:query(Vec3 {-1, -1, 0})
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-- for k, v in pairs(query_table) do
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-- for i = 1, #v do
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-- print(v[i].some_other_shit, v[i].position.y)
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-- print(v[i].some_other_shit, v[i].position.x)
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-- end
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-- end
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-- for i, v in ipairs(my_table.table["-1 -1"].content) do
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-- print(i, v)
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-- end
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