implemented asset loading and animations
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c3ef4ef1ca
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30
animation.lua
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30
animation.lua
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@ -0,0 +1,30 @@
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local __Animation = {
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spriteSheet = nil,
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quads = nil,
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fps = 12,
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currentTime = 0
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}
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function Animation(image, width, height)
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local animation = {}
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animation.spriteSheet = image;
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animation.quads = {};
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for y = 0, image:getHeight() - height, height do
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for x = 0, image:getWidth() - width, width do
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table.insert(animation.quads, love.graphics.newQuad(x, y, width, height, image:getDimensions()))
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end
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end
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return setmetatable(animation, { __index = __Animation })
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end
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function __Animation:getFrame()
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local frametime = 1 / self.fps
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local frame = math.floor(self.currentTime / frametime)
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return self.quads[frame + 1]
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end
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function __Animation:update(dt)
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self.currentTime = (self.currentTime + dt) % (#self.quads / self.fps)
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end
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47
asset_bundle.lua
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47
asset_bundle.lua
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@ -0,0 +1,47 @@
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require "option.option"
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AssetBundle = {
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root = "/assets",
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files = {}
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}
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function AssetBundle:load()
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local function enumerate(path)
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local tree = {}
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local contents = love.filesystem.getDirectoryItems(path)
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for _, v in pairs(contents) do
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local newPath = path .. "/" .. v
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local type = love.filesystem.getInfo(newPath).type
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if type == "file" then
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local data = self.loadFile(newPath)
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if data:is_some() then
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tree[self.cutExtension(v)] = data:unwrap()
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end
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end
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if type == "directory" then
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tree[v] = enumerate(newPath)
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end
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end
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return tree
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end
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self.files = enumerate(self.root)
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end
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function AssetBundle.loadFile(path)
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local filedata = love.filesystem.newFileData(path)
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local ext = filedata:getExtension()
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if (ext == "png") then
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local img = love.graphics.newImage(path)
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img:setFilter("nearest", "nearest")
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return
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Some(img)
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end
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return None
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end
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function AssetBundle.cutExtension(filename)
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return string.match(filename, '(.+)%.(.+)')
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end
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Before Width: | Height: | Size: 77 KiB After Width: | Height: | Size: 77 KiB |
BIN
assets/sprites/deer/walk_e.png
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BIN
assets/sprites/deer/walk_e.png
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Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
BIN
assets/sprites/deer/walk_w.png
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BIN
assets/sprites/deer/walk_w.png
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Binary file not shown.
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After Width: | Height: | Size: 3.5 KiB |
BIN
deer_walking.png
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BIN
deer_walking.png
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Binary file not shown.
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After Width: | Height: | Size: 4.2 KiB |
BIN
deer_walking_l.png
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BIN
deer_walking_l.png
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Binary file not shown.
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After Width: | Height: | Size: 3.5 KiB |
13
entity.lua
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13
entity.lua
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@ -0,0 +1,13 @@
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local __Entity = {
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sprite = {},
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position = Vec3 {},
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velocity = Vec3 {}
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}
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function __Entity:update()
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end
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local __Sprite = {
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}
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20
main.lua
20
main.lua
@ -31,8 +31,6 @@ end
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function Player:init()
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self.position = vec2(0, 0)
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self.velocity = vec2(0, 0)
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self.sprite = love.graphics.newImage("player.png")
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end
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function Player:update(dt)
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@ -63,18 +61,32 @@ function Player:update(dt)
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-- print(vec2_length(self.velocity))
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end
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require "animation"
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require "asset_bundle"
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AssetBundle:load()
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function love.load()
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Player:init()
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local sheet_r = AssetBundle.files.sprites.deer.walk_e
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local sheet_l = AssetBundle.files.sprites.deer.walk_w
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animation_r = Animation(sheet_r, 64, 64)
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animation_l = Animation(sheet_l, 64, 64)
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end
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function love.update(dt)
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Player:update(dt)
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animation_r:update(dt)
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animation_l:update(dt)
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end
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function love.draw()
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love.graphics.draw(Player.sprite, Player.position().x, Player.position().y)
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local animation = Player.velocity().x > 0 and animation_r or animation_l
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love.graphics.draw(animation.spriteSheet, animation:getFrame(), Player.position().x, Player.position().y, 0, 4, 4)
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end
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function love.conf(t)
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t.console = true
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end
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end
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