require 'lib.asset_bundle' require 'lib.animation' __AnimatedSprite = {} function AnimatedSprite(id) local table = {} local bundle = AssetBundle.files.sprites[id] for key, value in pairs(bundle) do table[key] = Animation(value, 64, 64) end return setmetatable(table, { __index = __AnimatedSprite }) end function __AnimatedSprite:update(dt) if self.playing then self[self.playing]:update(dt) end end function __AnimatedSprite:getQuad() if self.playing then return self[self.playing]:getQuad() end return nil end function __AnimatedSprite:getTexture() if self.playing then return self[self.playing].spriteSheet end return nil end