require "lib.asset_bundle" require "lib.player" P = nil function love.load() AssetBundle:load() P = Player('fox') end function love.update(dt) P:update(dt) end function love.draw() love.graphics.draw(P.entity.sprite:getTexture(), P.entity.sprite:getQuad(), P.entity.position.x, P.entity.position.y, P.entity.direction, 2, 2, 48, 48) end function love.conf(t) t.console = true end