nerevelon5/lib/asset_bundle.lua
Ivan Yuriev 6a8bc1e07c - shadows demo
- scaling
 - math fix
 - refactoring
2025-04-17 03:52:58 +03:00

56 lines
1.4 KiB
Lua

require "lib.option"
AssetBundle = {
root = "/assets",
files = {}
}
function AssetBundle:load(onFileLoading)
local onFileLoading = onFileLoading or function(path)
print("[AssetBundle]: loading " .. path)
end
local function enumerate(path)
local tree = {}
local contents = love.filesystem.getDirectoryItems(path)
for _, v in pairs(contents) do
local newPath = path .. "/" .. v
local type = love.filesystem.getInfo(newPath).type
if type == "file" then
onFileLoading(newPath)
local data = self.loadFile(newPath)
if data:is_some() then
tree[self.cutExtension(v)] = data:unwrap()
end
end
if type == "directory" then
tree[v] = enumerate(newPath)
end
end
return tree
end
self.files = enumerate(self.root)
end
function AssetBundle.loadFile(path)
local filedata = love.filesystem.newFileData(path)
local ext = filedata:getExtension()
if (ext == "png") then
local img = love.graphics.newImage(path)
img:setFilter("nearest", "nearest")
return
Some(img)
elseif (ext == "glsl") then
return Some(love.graphics.newShader(path));
end
return None
end
function AssetBundle.cutExtension(filename)
return string.match(filename, '(.+)%.(.+)')
end