69 lines
1.5 KiB
Lua
69 lines
1.5 KiB
Lua
__Vec3 = {
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x = 0,
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y = 0,
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z = 0,
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}
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function Vec3(vec)
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return setmetatable({
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x = vec[1] or 0,
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y = vec[2] or 0,
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z = vec[3] or 0,
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}, {
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__index = __Vec3,
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__tostring = __Vec3.__tostring,
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__add = __Vec3.add,
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__mul = __Vec3.scale,
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__unm = function(self)
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return __Vec3.scale(self, -1)
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end,
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__sub = function(self, other)
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return self + -other
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end,
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__eq = function(self, other)
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return
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self.x == other.x
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and self.y == other.y
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and self.z == other.z
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end,
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})
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end
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function __Vec3:add(other)
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return Vec3 { self.x + other.x, self.y + other.y, self.z + other.z }
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end
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function __Vec3:scale(factor)
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return Vec3 { self.x * factor, self.y * factor, self.z * factor }
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end
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function __Vec3:length()
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return math.sqrt(self.x ^ 2 + self.y ^ 2 + self.z ^ 2)
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end
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function __Vec3:normalize()
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local length = self:length()
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if length == 0 then return nil end
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return Vec3 {
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self.x / length,
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self.y / length,
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self.z / length
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}
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end
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function __Vec3:direction()
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return math.atan2(self.y, self.x)
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end
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function __Vec3:dot(other)
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return self.x * other.x + self.y * other.y + self.z * other.z
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end
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function __Vec3:__tostring()
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return "Vec3{" .. self.x .. ", " .. self.y .. ", " .. self.z .. "}"
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end
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function __Vec3:angle_to(other)
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return (other - self):direction()
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end
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