22 lines
583 B
Lua
22 lines
583 B
Lua
__LightSource = {
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position = Vec3 {},
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power = 0, -- in meters
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color = Vec3 {}, --r, g, b
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seed = 0, -- random float to make every light unique,
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shader = nil,
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mask = nil
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}
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function LightSource(position, power, color, shader, mask)
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local l = {
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position = position,
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power = power,
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color = color,
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seed = math.random() * math.pi * 2,
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shader = shader or AssetBundle.files.shaders.light,
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mask = mask or AssetBundle.files.masks.circle
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}
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return setmetatable(l, { __index = __LightSource })
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end
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