PeaAshMeter
  • Joined on 2025-04-29
PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 17:43:40 +03:00
feature/effects

лучше алиас сделать для гигафункции

PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 17:43:40 +03:00
feature/effects

Всё таки позволяет через наложение сильного короткого эффекта поверх слабого длинного получить и сильный, и длинный эффект одновременно?

PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 17:43:40 +03:00
feature/effects

ладно, это ужас, но не ужас-ужас

PeaAshMeter suggested changes for ArcMutex/heroes-of-nerevelon#37 2026-04-29 17:43:40 +03:00
feature/effects
PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 17:12:15 +03:00
feature/effects
local effectbook = {
    sums = sums,
    bleeding = bleeding,
    aversionToDeath = aversionToDeath
}

некрасиво, потому что данные разного…

PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 16:03:05 +03:00
feature/effects
sums = {
fire =  {
    water = "огонь + вода или вода + огонь"
    },
earth = {
    lightning = "земля и молния..."
    },
life = {
    death =
PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 15:51:56 +03:00
feature/effects

таблица с ключами-таблицами я согласен, это сомнительно, но я посчитал это достаточным для суммирования с…

PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 15:33:47 +03:00
feature/effects
--- @type table<table<string, boolean>, fun(owner: Character, effect1: Effect, effect2: Effect): boolean>

еще менее прикольная структура данных.…

PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 15:32:05 +03:00
feature/effects
@field effectsPriority Effect[] хранит эффекты в порядке их применения

неприкольная структура данных для этой…

PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 15:15:24 +03:00
feature/effects

шиза

for i, ef in ipairs(self.effectsPriority) do
        if ef == effect then
            self.effectsProperties[ef] = {
                stacks = stacks + self.effectsProperties[ef
PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 15:04:29 +03:00
feature/effects

как будто в сборку от зверя зашел, ей богу

[Effects]: удаляем стаки!!
[Effects]:	bleeding	╨ö╨₧…
PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#37 2026-04-29 14:56:25 +03:00
feature/effects

😭

PeaAshMeter created branch main in ArcMutex/helium 2026-04-27 01:36:25 +03:00
PeaAshMeter pushed to main at ArcMutex/helium 2026-04-27 01:36:25 +03:00
c40b3eb953 Merge pull request #32 from TotoEnF5/layout
fc2d5c862a fix uninitialized variables in container layout
cac01a34c9 callbacks fix
72c4eb8689 Merge pull request #20 from Aweptimum/patch-1
662d1fcfdf Delete require call for column layout
Compare 10 commits »
PeaAshMeter created repository ArcMutex/helium 2026-04-27 01:34:41 +03:00
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-04-25 18:26:10 +03:00
790d63d37f add missing annotaion for ai.makeTurn
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-04-24 05:01:58 +03:00
fd47ada751 fix dev_attack sound timing
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-04-24 04:38:49 +03:00
149432e699 Create progressive_plains.ogg
8eb453ff7f move assets to lfs
Compare 2 commits »
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-04-24 04:38:07 +03:00
a39be70969 conifgure git LFS
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-04-23 19:52:54 +03:00
41a906fe6a Merge pull request 'rework/rendering' (#36) from rework/rendering into main
3e23599c88 add luals annotaions
cb53fa8d88 feat: implement sprite_light uber-shader with dynamic lighting and animated outline
254e94fc29 improve characters dynamic lighting
606c1158e3 move character lighting to shader
Compare 6 commits »