PeaAshMeter
  • Joined on 2025-04-29
PeaAshMeter created pull request ArcMutex/heroes-of-nerevelon#28 2026-02-02 01:56:32 +03:00
fix/death-logic
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-02-02 01:06:25 +03:00
ec290eb18b Merge pull request 'fix: correctly add values to self.__grid instead of the grid class table' (#27) from fix/grid-add-to-self into main
958d3bc245 fix: correctly add values to self.__grid instead of the grid class table
Compare 2 commits »
PeaAshMeter merged pull request ArcMutex/heroes-of-nerevelon#27 2026-02-02 01:06:23 +03:00
fix: correctly add values to self.__grid instead of the grid class table
PeaAshMeter created pull request ArcMutex/heroes-of-nerevelon#27 2026-02-02 01:06:16 +03:00
fix: correctly add values to self.__grid instead of the grid class table
PeaAshMeter pushed to feature/task at ArcMutex/heroes-of-nerevelon 2026-02-01 03:56:22 +03:00
1986228670 Refactor spell casts to use task utilities and simplify callbacks
PeaAshMeter created branch feature/task in ArcMutex/heroes-of-nerevelon 2026-01-31 02:12:00 +03:00
PeaAshMeter pushed to feature/task at ArcMutex/heroes-of-nerevelon 2026-01-31 02:12:00 +03:00
403ba5a03f Add Task.wait to combine multiple tasks into one
PeaAshMeter pushed to feature/ai at ArcMutex/heroes-of-nerevelon 2026-01-30 00:55:13 +03:00
e02c221e31 make all 3 demo spells work with tasks
PeaAshMeter pushed to feature/ai at ArcMutex/heroes-of-nerevelon 2026-01-30 00:32:09 +03:00
59cc0fba0b rewrite sprite:animate, residentsleeper:sleep, attack:cast to use
PeaAshMeter pushed to feature/ai at ArcMutex/heroes-of-nerevelon 2026-01-29 02:33:02 +03:00
86a599723e TLDR: higher-order functions my beloved
PeaAshMeter pushed to feature/ai at ArcMutex/heroes-of-nerevelon 2026-01-25 07:07:12 +03:00
93a4961419 high-order functions my beloved
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-01-19 13:03:52 +03:00
8ad68f914d make walk:cast stateless
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-01-19 00:45:07 +03:00
a4e2a2f257 Improve audio effects handling and update spell sound filter type
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-01-19 00:21:29 +03:00
fc5a39b1d2 refactor audio.crossfade
PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#26 2026-01-18 17:56:56 +03:00
feature/audioengine

короче базовая реализация есть, дальше можно аккуратно дорабатывать на её основе, закрываю

PeaAshMeter merged pull request ArcMutex/heroes-of-nerevelon#26 2026-01-18 17:56:14 +03:00
feature/audioengine
PeaAshMeter pushed to main at ArcMutex/heroes-of-nerevelon 2026-01-18 17:56:12 +03:00
9ad6c8bdfa Merge branch 'feature/audioengine'
99b176342f fix effects in audio:play
dee4ed9719 added effects to audio:play
70ec74ebe3 added filters to audio:play
ae03ee3adb add looping to music
Compare 12 commits »
PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#26 2026-01-18 17:52:18 +03:00
feature/audioengine

по-моему там странное взаимодействие, когда он кроссфейдит трек с собой

PeaAshMeter commented on pull request ArcMutex/heroes-of-nerevelon#26 2026-01-18 17:50:29 +03:00
feature/audioengine

смешные звуки, мне нравится

PeaAshMeter commented on issue ArcMutex/heroes-of-nerevelon#24 2026-01-18 01:11:59 +03:00
Починить MapBehavior.displayedPosition

#25 разделил MapBehavior на Tiled и Positioned