helium/README.md

4.8 KiB

Helium

user facing functions

   Element(function,reloader,w,h,parameters) --Creates a new element
       :draw(x,y) --Renders the element at a location
       :undraw() --Removes the element from the render buffer

   --The intended loader for element files (supports optional live hotswapping)
   HeliumLoader(filepath) -> ElementFactory
   ElementFactory(w,h,parameters) -> Element

   Input
       .subscribe(x, y, w, h, subType, callback, startOn)
           subType -- Subscription type
           callback -- Subscription callback on event
           startOn -- a bool to disable a subscription by default
       -> Subscription
           :on() --Turns an inactive subscription on
           :off() --Turns an active subscription off
       
       subType:
           Advanced:
            "clicked" --Gets called whenever the subscribed area is pressed, with an optional return callback
            "dragged" --Gets called whenever the subscribed area is dragged, with an optional 'finish' callback
           Basic events:
            "mousepressed" --Gets called whenever the subscribed area gets pressed
            "mousereleased" --Gets called whenever mouse is released in the subscription area
            "mousepressed_outside" --This type gets called when mouse is pressed outside the subscription area
            "mousereleased_outside" --This type gets called when mouse is released outside the sub area
            "keypressed" --Basic keyboard input

Basic overview:

Helium is practically more like a UI framework than a fully fledged UI library. 
The idea is to build custom, build simple and build fast, encapsulate.

Getting started:

Load helium with helium = require 'helium'
Create a new file for your awesome element, say 'helloWorld.lua'

The basic structure for an element file is:
	return function(param,state,view)
		--Setup zone
		return function()
			--Rendering zone
		end
	end
That's it, it's now a correct helium element

So lets make a simple button!

In helloWorld.lua:
	local input = require "helium.core.input" 

	return function(param,state,view)
		--Press state
		state.pressed = false
		--The callback for the input subscription
		local callback = function() state.pressed = true end
		--The actual input subscription 
		input.subscribe(0,0,view.w,view.h,'clicked',callback)
		
		return function()
			if state.pressed then
				love.graphics.setColor(0.3,0.3,0.9)
			else
				love.graphics.setColor(0.3,0.3,0.5)
			end
			love.graphics.rectangle('fill', 0, 0, view.w, view.h)
			love.graphics.setColor(1,1,1)
			love.graphics.printf("Pressed? "..tostring(state.pressed),0,view.h/2-5,view.w,'center')
		end
	end
And in main.lua:
	local buttonFactory = HeliumLoader('helloWorld.lua')
	local button = buttonFactory({}, 200, 100)
	button:draw(10,10)

alt text alt text

Now theres a lot to explain, but its fairly simple, so lets take it by chunks

local input = require "helium.core.input" 
Here we import the input module of Helium, so that we can later subscribe to an event
	state.pressed = false
Here we create a state field called pressed, think of state as a helium elements self 
It works like a regular table, with the caveat that you shouldnt overwrite it directly like state = {}
	local callback = function() state.pressed = true end
Then we overwrite that state.pressed inside a callback which will be called every time our button is pressed
	input.subscribe(0,0,view.w,view.h,'clicked',callback)
This is creating an input subscription for the event of your choice
	return function()
		if state.pressed then
			love.graphics.setColor(0.3,0.3,0.9)
		else
			love.graphics.setColor(0.3,0.3,0.5)
		end
		love.graphics.rectangle('fill', 0, 0, view.w, view.h)
		love.graphics.setColor(1,1,1)
		love.graphics.printf("Pressed? "..tostring(state.pressed),0,view.h/2-5,view.w,'center')
	end
Is the rendering code, it works more or less like a mini window of a love.draw()

Additional details: 
	view is a table that holds the information about the position and size of an element
		x,y
		w,h
	Setting this from inside the element works as expected(so you can dynamically resize and reposition the element from inside)

	param is the table that you pass in buttonFactory({}, 200, 100), it can be anything you need

	there's a configuration table inside of helium, which has a couple of default settings
	if autorun is off then you NEED to place helium.update(dt), helium.render() somewhere

	and if you need input, hook it up to the eventHandlers in your own love.run:
		if not(helium.input.eventHandlers[name]) or not(helium.input.eventHandlers[name](a, b, c, d, e, f)) then
			love.handlers[name](a, b, c, d, e, f)
		end