fix effect returns in constructor (or something like that)

This commit is contained in:
neckrat 2026-04-28 00:29:44 +03:00
parent 4cdd9f17ba
commit d587c93222

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@ -137,79 +137,79 @@ local function new(data)
}, effect) }, effect)
function newEffect:beforeBirth(owner, intensity) function newEffect:beforeBirth(owner, intensity)
if not data.beforeBirth then return end if not data.beforeBirth then return taskUtils.wait {}, true end
local task, statement = data.beforeBirth(owner, intensity) local task, statement = data.beforeBirth(owner, intensity)
return task, statement return task, statement
end end
function newEffect:afterBirth(owner, intensity) function newEffect:afterBirth(owner, intensity)
if not data.afterBirth then return end if not data.afterBirth then return taskUtils.wait {} end
return data.afterBirth(owner, intensity) return data.afterBirth(owner, intensity)
end end
function newEffect:beforeDeath(owner, intensity) function newEffect:beforeDeath(owner, intensity)
if not data.beforeDeath then return end if not data.beforeDeath then return taskUtils.wait {}, true end
local task, statement = data.beforeBirth(owner, intensity) local task, statement = data.beforeBirth(owner, intensity)
return task, statement return task, statement
end end
function newEffect:afterDeath(owner, intensity) function newEffect:afterDeath(owner, intensity)
if not data.afterDeath then return end if not data.afterDeath then return taskUtils.wait {} end
return data.afterDeath(owner, intensity) return data.afterDeath(owner, intensity)
end end
function newEffect:beforeTurn(owner, intensity) function newEffect:beforeTurn(owner, intensity)
if not data.beforeTurn then return end if not data.beforeTurn then return taskUtils.wait {}, true end
local task, statement = data.beforeBirth(owner, intensity) local task, statement = data.beforeBirth(owner, intensity)
return task, statement return task, statement
end end
function newEffect:afterTurn(owner, intensity) function newEffect:afterTurn(owner, intensity)
if not data.afterTurn then return end if not data.afterTurn then return taskUtils.wait {} end
return data.afterTurn(owner, intensity) return data.afterTurn(owner, intensity)
end end
function newEffect:beforeCast(owner, intensity) function newEffect:beforeCast(owner, intensity)
if not data.beforeCast then return end if not data.beforeCast then return taskUtils.wait {}, true end
local task, statement = data.beforeBirth(owner, intensity) local task, statement = data.beforeBirth(owner, intensity)
return task, statement return task, statement
end end
function newEffect:afterCast(owner, intensity) function newEffect:afterCast(owner, intensity)
if not data.afterCast then return end if not data.afterCast then return taskUtils.wait {} end
return data.afterCast(owner, intensity) return data.afterCast(owner, intensity)
end end
function newEffect:beforeAttack(owner, intensity, damage) function newEffect:beforeAttack(owner, intensity, damage)
if not data.beforeAttack then return end if not data.beforeAttack then return taskUtils.wait {}, damage end
local task, newDamage = data.beforeDamage(owner, intensity, damage) local task, newDamage = data.beforeDamage(owner, intensity, damage)
return task, newDamage return task, newDamage
end end
function newEffect:afterAttack(owner, intensity) function newEffect:afterAttack(owner, intensity)
if not data.afterAttack then return end if not data.afterAttack then return taskUtils.wait {} end
return data.afterAttack(owner, intensity) return data.afterAttack(owner, intensity)
end end
function newEffect:beforeDamage(owner, intensity, damage) function newEffect:beforeDamage(owner, intensity, damage)
if not data.beforeDamage then return end if not data.beforeDamage then return taskUtils.wait {}, damage end
local task, newDamage = data.beforeDamage(owner, intensity, damage) local task, newDamage = data.beforeDamage(owner, intensity, damage)
return task, newDamage return task, newDamage
end end
function newEffect:afterDamage(owner, intensity) function newEffect:afterDamage(owner, intensity)
if not data.afterDamage then return end if not data.afterDamage then return taskUtils.wait {} end
return data.afterDamage(owner, intensity) return data.afterDamage(owner, intensity)
end end
function newEffect:beforeRegeneration(owner, intensity, amountHp) function newEffect:beforeRegeneration(owner, intensity, amountHp)
if not data.beforeRegeneration then return end if not data.beforeRegeneration then return taskUtils.wait {}, amountHp end
local task, newAmountHp = data.beforeRegeneration(owner, intensity, amountHp) local task, newAmountHp = data.beforeRegeneration(owner, intensity, amountHp)
return task, newAmountHp return task, newAmountHp
end end
function newEffect:afterRegeneration(owner, intensity) function newEffect:afterRegeneration(owner, intensity)
if not data.afterRegeneration then return end if not data.afterRegeneration then return taskUtils.wait {} end
return data.afterRegeneration(owner, intensity) return data.afterRegeneration(owner, intensity)
end end