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2fc1a92ad1
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quad map refactor №1
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-10-26 01:21:45 +03:00 |
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a0ddd5f7cd
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fix attack spell
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2025-10-16 01:23:05 +03:00 |
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8bcae25a2e
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- implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
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2025-10-12 03:03:02 +03:00 |
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83115e82f8
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fix selection during a cast
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2025-10-12 00:17:15 +03:00 |
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c4dfb5956d
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add spellcaster behavior
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2025-09-28 23:34:17 +03:00 |
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1b12b2c470
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initial implementation of character behavior
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2025-09-16 23:53:16 +03:00 |
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5cead3c282
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fixed character z-ordering while moving
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2025-09-07 14:27:20 +03:00 |
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dd1d64506d
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spells framework API & walk implementation
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2025-09-05 15:44:02 +03:00 |
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bab4b006ca
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перемещение персонажа по нажатию на кнопку
- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
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2025-09-04 02:01:25 +03:00 |
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82d393a064
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- proper A* implementation
- not really as I'm a freak
- tiles are now walkable by default
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2025-09-03 00:28:46 +03:00 |
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7000f0fb4d
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tile grid implementation
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2025-08-30 21:06:03 +03:00 |
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bc0537a649
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initial get
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2025-08-30 02:13:19 +03:00 |
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125cf7fd6d
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fix tile
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-23 23:19:00 +03:00 |
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9a2398df8d
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tile struct initial
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2025-08-22 01:21:15 +03:00 |
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7d4c856832
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cache my beloved
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-21 22:43:09 +03:00 |
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7d082f80b8
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tile & level refactor
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2025-08-19 20:26:57 +03:00 |
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