- Add path preview support to Spell with update and draw methods
- Refactor spell:cast to always return a Task
- Simplify spell.new constructor and apply distance constraint uniformly
- Replace walk spell with new Spell-based implementation supporting path
preview
- Remove debug print from target_test.lua
Introduce SpellTargetQuery abstraction for flexible target filtering.
Replace fixed target types with query-based system supporting union,
intersection, and exclusion of target conditions. Update spells
accordingly.
Add counter utility and chain async animations in spell cast
Introduce a Counter module to coordinate multiple asynchronous
animation callbacks and update spellbook cast to run chained
animations sequentially. Also lock selector during AI turns.
I HAVE AN UPDATE
OHHHHHHHHHHHHHHHHHH
animationNode:update(dt)
I HAVE A TREE
I HAVE AND AUDIO
OHHHHHHHHHHHHHHHHHHHHH
Tree.audio
I HAVE AN animationNode:update(dt)
I HAVE A Tree.audio
OHHHHHHHHHGKHGKGHKGgghkgh
Tree.audio.animationNode:update(dt)
TUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDU
#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.
Reviewed-on: #18