b89719abed
hotfix: revert some shit caused by merge
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make the boar work with new AI features
2026-04-25 00:52:57 +03:00
3d6124d2ed
slightly tweak the types in AIBehavior
2026-04-25 00:52:41 +03:00
09fb7e80ae
i dont need epsilon now
2026-04-25 00:52:41 +03:00
885fabe24e
he's (ai) doing some stuff and i think its cool
2026-04-25 00:52:41 +03:00
4629cde5d4
i hate negative numbers
2026-04-25 00:52:41 +03:00
b77c07eef0
new circleVectors (midpoint circle algorithm) and pathToClosestCharacter
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function
2026-04-25 00:52:41 +03:00
7526e3064f
circleVectors function and some ai progress
2026-04-25 00:52:38 +03:00
4b14d7252e
some casual self typing
2026-04-25 00:52:19 +03:00
2b4dc56c88
ai maketurn, but in table
2026-04-25 00:52:18 +03:00
2e96ec821d
Add cooldown handling for spells and display in UI
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- Implement cooldown tracking in SpellcasterBehavior
- Decrease cooldowns at end of each round in turn order
- Prevent casting spells on cooldown in spell.cast
- Show cooldown overlay and block click on skill buttons
- Adjust font sizes for better UI consistency
2026-03-18 05:09:35 +03:00
4277c6c310
refactor: replace AnimationNode with Task system (tweens/async)
2026-02-05 09:06:51 +01:00
93a4961419
high-order functions my beloved
2026-01-25 07:05:45 +03:00
3f694ccec9
attempt to save our souls (callback hell my beloved)
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2026-01-24 01:46:05 +03:00
d48f1af1af
micro refactoring
2026-01-23 15:57:10 +03:00
9489cd0488
we can move under another (closest!!!!!!!!!) character
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cool!!!!
2026-01-23 15:56:36 +03:00