15 Commits

Author SHA1 Message Date
c2c33cbf1b hotfix: revert some shit caused by merge
make the boar work with new AI features
2026-04-17 00:38:16 +03:00
d7228cc322 slightly tweak the types in AIBehavior 2026-04-17 00:29:53 +03:00
d1597d8ffa i dont need epsilon now 2026-04-16 15:04:50 +03:00
85883dfa7d he's (ai) doing some stuff and i think its cool 2026-04-15 17:29:16 +03:00
a16b279e44 i hate negative numbers 2026-04-15 14:53:07 +03:00
cdf68004da new circleVectors (midpoint circle algorithm) and pathToClosestCharacter
function
2026-04-15 13:42:33 +03:00
bad4b494cd circleVectors function and some ai progress 2026-04-15 09:56:17 +03:00
b6737e8f0b some casual self typing 2026-04-14 19:25:00 +03:00
db8db450d0 ai maketurn, but in table 2026-04-12 23:21:50 +03:00
2e96ec821d Add cooldown handling for spells and display in UI
- Implement cooldown tracking in SpellcasterBehavior
- Decrease cooldowns at end of each round in turn order
- Prevent casting spells on cooldown in spell.cast
- Show cooldown overlay and block click on skill buttons
- Adjust font sizes for better UI consistency
2026-03-18 05:09:35 +03:00
4277c6c310 refactor: replace AnimationNode with Task system (tweens/async) 2026-02-05 09:06:51 +01:00
93a4961419 high-order functions my beloved 2026-01-25 07:05:45 +03:00
3f694ccec9 attempt to save our souls (callback hell my beloved)
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2026-01-24 01:46:05 +03:00
d48f1af1af micro refactoring 2026-01-23 15:57:10 +03:00
9489cd0488 we can move under another (closest!!!!!!!!!) character
cool!!!!
2026-01-23 15:56:36 +03:00