d1597d8ffa
i dont need epsilon now
2026-04-16 15:04:50 +03:00
85883dfa7d
he's (ai) doing some stuff and i think its cool
2026-04-15 17:29:16 +03:00
a16b279e44
i hate negative numbers
2026-04-15 14:53:07 +03:00
cdf68004da
new circleVectors (midpoint circle algorithm) and pathToClosestCharacter
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function
2026-04-15 13:42:33 +03:00
bad4b494cd
circleVectors function and some ai progress
2026-04-15 09:56:17 +03:00
b6737e8f0b
some casual self typing
2026-04-14 19:25:00 +03:00
db8db450d0
ai maketurn, but in table
2026-04-12 23:21:50 +03:00
46c7b46bd1
added class stat
2026-04-12 23:10:20 +03:00
2e96ec821d
Add cooldown handling for spells and display in UI
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- Implement cooldown tracking in SpellcasterBehavior
- Decrease cooldowns at end of each round in turn order
- Prevent casting spells on cooldown in spell.cast
- Show cooldown overlay and block click on skill buttons
- Adjust font sizes for better UI consistency
2026-03-18 05:09:35 +03:00
ec816eb666
Refactor spell cast and task returns for optional tasks
2026-03-18 04:05:04 +03:00
d84fc4a7c2
Add path preview and refactor spells with new Spell API
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- Add path preview support to Spell with update and draw methods
- Refactor spell:cast to always return a Task
- Simplify spell.new constructor and apply distance constraint uniformly
- Replace walk spell with new Spell-based implementation supporting path
preview
- Remove debug print from target_test.lua
2026-03-18 03:53:27 +03:00
ecec540251
Improve target validation logic in spell casting function
2026-03-18 02:03:30 +03:00
a6578ec8dd
Refactor target distance check using query intersection
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Replace manual distance check with combined targetQuery and
distance query intersection for cleaner spell targeting logic
Fix query combinators to correctly reference self in closures
2026-03-18 02:01:59 +03:00
ef5ff5f847
tweak light effects in spells
2026-03-18 01:47:09 +03:00
0d2ed101d6
Refactor light animation in regenerateMana spell using easing
2026-03-18 00:56:19 +03:00
4431934e6b
Refactor spell target selection to use composable queries
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Introduce SpellTargetQuery abstraction for flexible target filtering.
Replace fixed target types with query-based system supporting union,
intersection, and exclusion of target conditions. Update spells
accordingly.
2026-03-17 23:09:36 +03:00
e0b08b07ec
Remove residentsleeper behavior from light effect in regenerateMana
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spell
2026-03-17 20:39:30 +03:00
2e6155aea4
Add target validation and refactor spells with new cast logic
2026-02-13 01:28:36 +03:00
95f2230302
Add simple spell framework and refactor dev_attack spell to use it
2026-02-13 00:43:54 +03:00
08cfcca756
Remove unused utils require and clean trailing whitespace in tiled
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behavior
2026-02-12 00:04:57 +03:00
2fc9bdf6a6
Clean up trailing whitespace in audio crossfade function
2026-02-12 00:01:43 +03:00
00f1c7f7ee
fix(audio): remove duplicated logic and fix fader lifecycle in crossfade
2026-02-08 04:33:13 +01:00
78776ec0dd
Refactor mana regeneration to add flash effect callback
2026-02-08 06:28:24 +03:00
163906c289
Import lerp from utils module and remove duplicate function definition
2026-02-08 06:20:22 +03:00
7695fe7698
Fix formatting and add type annotations to task completer function
2026-02-08 06:18:26 +03:00
52db521107
Animate camera and activate AI on turn change in turnOrder.next()
2026-02-08 06:16:11 +03:00
4277c6c310
refactor: replace AnimationNode with Task system (tweens/async)
2026-02-05 09:06:51 +01:00
0017b6e104
refactor: integrate tweens into Task system and simplify camera animations
2026-02-02 02:39:28 +01:00
7f1c31f67e
Merge pull request 'feature/task' ( #29 ) from feature/task into main
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Reviewed-on: #29
2026-02-02 02:36:30 +03:00
4f436a3d3f
Merge pull request 'fix/death-logic' ( #28 ) from fix/death-logic into main
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Reviewed-on: #28
2026-02-02 01:56:51 +03:00
752fe00910
refactor: implement turnOrder:remove by filtering/rebuilding queues instead of O(n) PriorityQueue:remove
2026-02-01 23:36:09 +01:00
2d29d35f96
fix: implement character death cleanup in turn order and queues
2026-02-01 23:26:14 +01:00
958d3bc245
fix: correctly add values to self.__grid instead of the grid class table
2026-02-01 22:57:33 +01:00
1986228670
Refactor spell casts to use task utilities and simplify callbacks
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Add task.chain utility for chaining asynchronous tasks
2026-02-01 03:56:18 +03:00
403ba5a03f
Add Task.wait to combine multiple tasks into one
...
Add TestRunner for running asynchronous tests with update support
Add test for Task.wait to verify concurrent task completion
Add set method to Counter for explicit value assignment
2026-01-31 02:11:55 +03:00
e02c221e31
make all 3 demo spells work with tasks
2026-01-30 00:55:08 +03:00
59cc0fba0b
rewrite sprite:animate, residentsleeper:sleep, attack:cast to use
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callback trees
2026-01-30 00:32:05 +03:00
86a599723e
TLDR: higher-order functions my beloved
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Add counter utility and chain async animations in spell cast
Introduce a Counter module to coordinate multiple asynchronous
animation callbacks and update spellbook cast to run chained
animations sequentially. Also lock selector during AI turns.
2026-01-29 02:32:58 +03:00
93a4961419
high-order functions my beloved
2026-01-25 07:05:45 +03:00
3f694ccec9
attempt to save our souls (callback hell my beloved)
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2026-01-24 01:46:05 +03:00
d48f1af1af
micro refactoring
2026-01-23 15:57:10 +03:00
9489cd0488
we can move under another (closest!!!!!!!!!) character
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cool!!!!
2026-01-23 15:56:36 +03:00
8ad68f914d
make walk:cast stateless
2026-01-19 13:03:47 +03:00
a4e2a2f257
Improve audio effects handling and update spell sound filter type
2026-01-19 00:45:04 +03:00
fc5a39b1d2
refactor audio.crossfade
2026-01-19 00:21:21 +03:00
9ad6c8bdfa
Merge branch 'feature/audioengine'
2026-01-18 17:56:06 +03:00
99b176342f
fix effects in audio:play
2026-01-18 14:03:03 +03:00
dee4ed9719
added effects to audio:play
2026-01-18 14:01:20 +03:00
70ec74ebe3
added filters to audio:play
2026-01-18 13:53:59 +03:00
ae03ee3adb
add looping to music
2026-01-18 13:32:45 +03:00