nerevelon5/main.lua

93 lines
2.1 KiB
Lua

local Player = {}
local function vec2(x, y)
return function()
return { x = x, y = y }
end
end
local function vec2_length(v)
return math.sqrt(v().x * v().x + v().y * v().y)
end
local function vec2_add(v1, v2)
return vec2(v1().x + v2().x, v1().y + v2().y)
end
local function vec2_normalize(v)
local length = vec2_length(v)
if (length == 0) then return vec2(0, 0) end
return vec2(v().x / length, v().y / length)
end
local function vec2_scale(v, factor)
return vec2(v().x * factor, v().y * factor)
end
local function vec2_to_string(v)
return "{" .. v().x .. ", " .. v().y .. "}"
end
function Player:init()
self.position = vec2(0, 0)
self.velocity = vec2(0, 0)
end
function Player:update(dt)
local speed = 30
local friction = 0.05
local acc = vec2(0, 0)
if (love.keyboard.isDown('w')) then
acc = vec2_add(acc, vec2(0, -1))
end
if (love.keyboard.isDown('a')) then
acc = vec2_add(acc, vec2(-1, 0))
end
if (love.keyboard.isDown('d')) then
acc = vec2_add(acc, vec2(1, 0))
end
if (love.keyboard.isDown('s')) then
acc = vec2_add(acc, vec2(0, 1))
end
acc = vec2_scale(vec2_normalize(acc), speed * dt)
self.velocity = vec2_add(self.velocity, acc)
self.position = vec2_add(self.position, self.velocity)
self.velocity = vec2_scale(self.velocity, 1 - friction)
-- print(vec2_length(self.velocity))
end
require "animation"
require "asset_bundle"
AssetBundle:load()
function love.load()
Player:init()
local sheet_r = AssetBundle.files.sprites.deer.walk_e
local sheet_l = AssetBundle.files.sprites.deer.walk_w
animation_r = Animation(sheet_r, 64, 64)
animation_l = Animation(sheet_l, 64, 64)
end
function love.update(dt)
Player:update(dt)
animation_r:update(dt)
animation_l:update(dt)
end
function love.draw()
local animation = Player.velocity().x > 0 and animation_r or animation_l
love.graphics.draw(animation.spriteSheet, animation:getFrame(), Player.position().x, Player.position().y, 0, 4, 4)
end
function love.conf(t)
t.console = true
end