add size to character
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@ -13,6 +13,7 @@ local ANIMATION_SPEED = 0.1
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--- @field skills table
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--- @field class "warrior"|"mage"
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--- @field position Vec3
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--- @field size Vec3
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local character = {}
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character.__index = character
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@ -35,6 +36,7 @@ local function spawn(name, spriteDir, level)
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}
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char.position = Vec3({})
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char.size = Vec3({})
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char.state = "idle"
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