21 Commits

Author SHA1 Message Date
2d29d35f96 fix: implement character death cleanup in turn order and queues 2026-02-01 23:26:14 +01:00
9ad6c8bdfa Merge branch 'feature/audioengine' 2026-01-18 17:56:06 +03:00
e088fddf48 implement character:die() 2026-01-17 17:43:29 +03:00
4ee7b62ae4 trying to update to main branch, and SWEAR TO GOD THIS SOMETHING BREAK 2026-01-17 10:57:38 +03:00
ac03a014f6 suck my ass stupid animations, im done 2026-01-17 10:49:53 +03:00
4aa470f443 allow window resizing TODO: get rid of fullscreen rendering 2026-01-14 21:35:23 +03:00
e6754048f6 add weather to level 2026-01-14 21:00:17 +03:00
82fdd0d609 light source test 2026-01-08 12:45:59 +03:00
03070cfff7 move shadows-related logic into its own behavior 2026-01-04 02:18:02 +03:00
24cda32e81 temporary enshittification of the rendering 2025-12-28 05:16:01 +03:00
b259aa3839 introduce basic offscreen render stack 2025-12-27 03:35:56 +03:00
586ea68d2b minimal end turn button implementation 2025-12-12 05:20:11 +03:00
6dd02ed2ec turn order init 2025-11-04 19:08:41 +03:00
1b12b2c470 initial implementation of character behavior 2025-09-16 23:53:16 +03:00
5cead3c282 fixed character z-ordering while moving 2025-09-07 14:27:20 +03:00
dd1d64506d spells framework API & walk implementation 2025-09-05 15:44:02 +03:00
bab4b006ca перемещение персонажа по нажатию на кнопку
- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
2025-09-04 02:01:25 +03:00
7000f0fb4d tile grid implementation 2025-08-30 21:06:03 +03:00
bc0537a649 initial get 2025-08-30 02:13:19 +03:00
7d4c856832 cache my beloved
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-08-21 22:43:09 +03:00
7d082f80b8 tile & level refactor 2025-08-19 20:26:57 +03:00