51075bafbb
fix dev_attack sound timing
2026-04-25 00:53:00 +03:00
3015971692
Create progressive_plains.ogg
2026-04-25 00:52:59 +03:00
9b5488ce0c
move assets to lfs
2026-04-25 00:52:59 +03:00
a5e5ade8d7
conifgure git LFS
2026-04-25 00:52:59 +03:00
24131f277c
add luals annotaions
2026-04-25 00:52:59 +03:00
0934028955
feat: implement sprite_light uber-shader with dynamic lighting and animated outline
2026-04-25 00:52:59 +03:00
9d11941fe9
improve characters dynamic lighting
2026-04-25 00:52:59 +03:00
8e58b8a532
move character lighting to shader
2026-04-25 00:52:59 +03:00
83e743e1cd
feat: implement RenderQueue, SpriteBatch for tiles and Low-Res rendering for lights/shadows
2026-04-25 00:52:59 +03:00
b89719abed
hotfix: revert some shit caused by merge
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make the boar work with new AI features
2026-04-25 00:52:57 +03:00
3d6124d2ed
slightly tweak the types in AIBehavior
2026-04-25 00:52:41 +03:00
09fb7e80ae
i dont need epsilon now
2026-04-25 00:52:41 +03:00
885fabe24e
he's (ai) doing some stuff and i think its cool
2026-04-25 00:52:41 +03:00
4629cde5d4
i hate negative numbers
2026-04-25 00:52:41 +03:00
b77c07eef0
new circleVectors (midpoint circle algorithm) and pathToClosestCharacter
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function
2026-04-25 00:52:41 +03:00
7526e3064f
circleVectors function and some ai progress
2026-04-25 00:52:38 +03:00
4b14d7252e
some casual self typing
2026-04-25 00:52:19 +03:00
2b4dc56c88
ai maketurn, but in table
2026-04-25 00:52:18 +03:00
947ac12c35
added class stat
2026-04-25 00:51:35 +03:00
eecf24c471
meeeeooooow
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added afterCast and beforeCast effect implementation
2026-04-24 13:22:10 +03:00
a9f8816c8e
now we sums stacks in effects
2026-04-24 11:19:00 +03:00
be386be601
added effect intensity
2026-04-24 11:13:47 +03:00
8cbaf643ab
refactor deepComparison
2026-04-23 22:11:15 +03:00
77f5a2abdc
spelling fix: comp.. compar... КОМПАРАТОР
2026-04-23 21:58:48 +03:00
f59f32bd70
well i have no clue about what theres happening, but its works!!
2026-04-23 21:53:18 +03:00
94cd2e7ee9
cringe deepComprasion function because effects are hard
2026-04-23 21:34:28 +03:00
7c5314b7c8
make another functions & add some cool light on spawn effect
2026-04-22 13:33:13 +03:00
d2599f8764
make animation work
2026-04-22 00:47:12 +03:00
351fdda60c
I MAKE THIS SHIT TO WORK (pochti)
2026-04-21 23:35:48 +03:00
e3d9cafdd3
effects too hard i dont understand
2026-04-20 19:57:54 +03:00
8292a20ae0
since the last commit everyone was in limbo by default, so i fixed that
2026-04-20 19:49:12 +03:00
c54e489b58
cool new function dealDamage
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now we should replace all self.hp - damage with this function
damn...
2026-04-20 19:46:38 +03:00
a4b29af579
before after semantic (php my beloved gif)
2026-04-19 02:30:34 +03:00
f3d74440ce
some silly additions to silly functions
2026-04-19 00:28:57 +03:00
9b10557435
some silly effect functions
2026-04-18 09:37:09 +03:00
aa4c5185d3
я наверно немного перемудрил с писаниной, оставлю только ссылку пожалуй
2026-04-17 20:41:52 +03:00
8cb6e62845
эффекты и недописанная литературная шизофрения
2026-04-17 09:32:01 +03:00
ce7b93fecd
- limit walking spells to actual path length
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- rename previewType -> targetType
- add an icon to preview non-walkable tiles
2026-04-15 01:23:29 +03:00
e597f8da20
randomize first frame of idle animation
2026-04-13 03:31:49 +03:00
4761446e73
- add boar
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- implement manifests for sprites
- fix sprite and shadowcaster draw algorithm
2026-04-13 03:20:50 +03:00
36271b447c
fix light blending
2026-04-13 01:47:28 +03:00
f3d5f82382
add some shaders
2026-04-13 01:20:10 +03:00
3615435d08
Merge pull request 'feature/cast-overlay' ( #33 ) from feature/cast-overlay into main
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Reviewed-on: #33
2026-04-13 01:19:51 +03:00
d81f45e214
move overlay under the sprite layer
2026-04-13 01:19:00 +03:00
5a35d8fe74
optimize spell target recount, add subtle animation when targets appear
2026-04-12 23:15:26 +03:00
dc8e05d362
BOAR (platno)
2026-04-12 23:10:52 +03:00
fbba5cdbf0
add better spell target visuals
2026-04-12 22:34:50 +03:00
41c7759de6
Add a preview of possible target positions, done in a very stupid, ugly
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and ineffective way.
2026-04-12 05:37:59 +03:00
8fc4ca5483
Merge pull request 'feature/spell-constraints' ( #32 ) from feature/spell-constraints into main
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Reviewed-on: #32
2026-03-18 05:11:54 +03:00
2e96ec821d
Add cooldown handling for spells and display in UI
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- Implement cooldown tracking in SpellcasterBehavior
- Decrease cooldowns at end of each round in turn order
- Prevent casting spells on cooldown in spell.cast
- Show cooldown overlay and block click on skill buttons
- Adjust font sizes for better UI consistency
2026-03-18 05:09:35 +03:00