|  | 12b6646642 | shader outline experiment | 2025-10-24 03:23:49 +03:00 |  | 
			
				
					|  | 7884b13b70 | implement AnimationNode | 2025-10-23 19:37:17 +03:00 |  | 
			
				
					|  | 78f9347b86 | try to attack & behavior annotation refactor Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com> | 2025-10-16 00:28:26 +03:00 |  | 
			
				
					|  | 0db8fc5239 | refactor behavior tree def & removed dependencies from behavior logic | 2025-10-13 22:48:38 +03:00 |  | 
			
				
					|  | 4b3df0ae24 | fix manapool and refactor stats | 2025-10-13 00:03:53 +03:00 |  | 
			
				
					|  | d2caa40a0a | feat: manapool (kind of bad manapool) Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com> | 2025-10-12 23:41:16 +03:00 |  | 
			
				
					|  | 8bcae25a2e | - implement selector locking when processing a spell (players gonna hate that)
- implement spellcaster state handling | 2025-10-12 03:03:02 +03:00 |  | 
			
				
					|  | 210faaf6a3 | implement base behavior | 2025-10-06 01:36:37 +03:00 |  | 
			
				
					|  | 95b94bb701 | rename AnimatedBehavior -> SpriteBehavior | 2025-10-06 01:30:17 +03:00 |  | 
			
				
					|  | 99d523a761 | - reimplement animation as AnimatedBehavior - remove deprecated in Character
- remove RenderBehavior | 2025-09-29 04:30:55 +03:00 |  | 
			
				
					|  | c4dfb5956d | add spellcaster behavior | 2025-09-28 23:34:17 +03:00 |  | 
			
				
					|  | 947787ff44 | implement character:try | 2025-09-17 13:21:50 +03:00 |  | 
			
				
					|  | 1b12b2c470 | initial implementation of character behavior | 2025-09-16 23:53:16 +03:00 |  |