586ea68d2b
minimal end turn button implementation
2025-12-12 05:20:11 +03:00
cd8d2768e0
fix drawing spell preview after the end of a turn
2025-11-12 02:55:49 +03:00
123885b2b3
Reset camera velocity when starting animation
2025-11-10 05:09:56 +03:00
c566d1669e
Add mouse wheel support for zoom control in camera module (the dumb way)
2025-11-10 05:07:40 +03:00
331aefb0f6
i love easing4d
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 22:16:40 +03:00
cdffff59c3
init camera:animateTo
2025-11-09 18:58:01 +03:00
c16870102b
Merge pull request 'turn-order' ( #17 ) from turn-order into main
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Reviewed-on: #17
2025-11-09 17:56:09 +03:00
6b2fb08a5b
Reimplement turn order management and update character initiative logic
2025-11-09 06:35:51 +03:00
4169aa4b61
refactor turn-order
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i should leave this peace of oxygen etc etc
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 01:43:06 +03:00
538bd1df33
feature/simple_ui ( #18 )
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#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.
Reviewed-on: #18
2025-11-08 01:32:46 +03:00
242b37de83
fix bag, when you leave selector on your character when end your turn
2025-11-07 21:51:35 +03:00
8821cb4cf7
try to add initiative
2025-11-07 09:25:21 +03:00
3caa3b926e
fix turns when you click on another char
2025-11-04 19:08:41 +03:00
7beb421486
toggle turn mode
2025-11-04 19:08:41 +03:00
73d8f6a3a5
now you can make moves only when your turn
2025-11-04 19:08:41 +03:00
369e7db7e0
fix little typo
2025-11-04 19:08:41 +03:00
6dd02ed2ec
turn order init
2025-11-04 19:08:41 +03:00
3838037006
Add pickQuad method to spriteAtlas for random quad selection
2025-11-02 05:57:56 +03:00
aec916cd14
Rename tileMap to spriteAtlas and update references accordingly
2025-10-26 02:01:45 +03:00
2fc1a92ad1
quad map refactor №1
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-26 01:21:45 +03:00
a0ddd5f7cd
fix attack spell
2025-10-16 01:23:05 +03:00
8bcae25a2e
- implement selector locking when processing a spell (players gonna hate
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that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
83115e82f8
fix selection during a cast
2025-10-12 00:17:15 +03:00
c4dfb5956d
add spellcaster behavior
2025-09-28 23:34:17 +03:00
1b12b2c470
initial implementation of character behavior
2025-09-16 23:53:16 +03:00
5cead3c282
fixed character z-ordering while moving
2025-09-07 14:27:20 +03:00
dd1d64506d
spells framework API & walk implementation
2025-09-05 15:44:02 +03:00
bab4b006ca
перемещение персонажа по нажатию на кнопку
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- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
2025-09-04 02:01:25 +03:00
82d393a064
- proper A* implementation
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- not really as I'm a freak
- tiles are now walkable by default
2025-09-03 00:28:46 +03:00
7000f0fb4d
tile grid implementation
2025-08-30 21:06:03 +03:00
bc0537a649
initial get
2025-08-30 02:13:19 +03:00
125cf7fd6d
fix tile
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-08-23 23:19:00 +03:00
9a2398df8d
tile struct initial
2025-08-22 01:21:15 +03:00
7d4c856832
cache my beloved
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-08-21 22:43:09 +03:00
7d082f80b8
tile & level refactor
2025-08-19 20:26:57 +03:00