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601766d5e8
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Add ResidentSleeper behavior for async animation waiting
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2025-10-22 03:50:01 +03:00 |
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5de9d9eb9c
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Add AnimationNode system and integrate into character behaviors and
spell casting
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2025-10-20 03:36:03 +03:00 |
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78f9347b86
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try to attack & behavior annotation refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-10-16 00:28:26 +03:00 |
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0db8fc5239
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refactor behavior tree def & removed dependencies from behavior logic
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2025-10-13 22:48:38 +03:00 |
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4b3df0ae24
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fix manapool and refactor stats
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2025-10-13 00:03:53 +03:00 |
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d2caa40a0a
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feat: manapool (kind of bad manapool)
Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
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2025-10-12 23:41:16 +03:00 |
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8bcae25a2e
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- implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
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2025-10-12 03:03:02 +03:00 |
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210faaf6a3
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implement base behavior
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2025-10-06 01:36:37 +03:00 |
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95b94bb701
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rename AnimatedBehavior -> SpriteBehavior
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2025-10-06 01:30:17 +03:00 |
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99d523a761
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- reimplement animation as AnimatedBehavior
- remove deprecated in Character
- remove RenderBehavior
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2025-09-29 04:30:55 +03:00 |
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c4dfb5956d
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add spellcaster behavior
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2025-09-28 23:34:17 +03:00 |
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947787ff44
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implement character:try
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2025-09-17 13:21:50 +03:00 |
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1b12b2c470
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initial implementation of character behavior
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2025-09-16 23:53:16 +03:00 |
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