13 Commits

Author SHA1 Message Date
601766d5e8 Add ResidentSleeper behavior for async animation waiting 2025-10-22 03:50:01 +03:00
5de9d9eb9c Add AnimationNode system and integrate into character behaviors and
spell casting
2025-10-20 03:36:03 +03:00
78f9347b86 try to attack & behavior annotation refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-16 00:28:26 +03:00
0db8fc5239 refactor behavior tree def & removed dependencies from behavior logic 2025-10-13 22:48:38 +03:00
4b3df0ae24 fix manapool and refactor stats 2025-10-13 00:03:53 +03:00
d2caa40a0a feat: manapool (kind of bad manapool)
Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
2025-10-12 23:41:16 +03:00
8bcae25a2e - implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
210faaf6a3 implement base behavior 2025-10-06 01:36:37 +03:00
95b94bb701 rename AnimatedBehavior -> SpriteBehavior 2025-10-06 01:30:17 +03:00
99d523a761 - reimplement animation as AnimatedBehavior
- remove deprecated in Character
- remove RenderBehavior
2025-09-29 04:30:55 +03:00
c4dfb5956d add spellcaster behavior 2025-09-28 23:34:17 +03:00
947787ff44 implement character:try 2025-09-17 13:21:50 +03:00
1b12b2c470 initial implementation of character behavior 2025-09-16 23:53:16 +03:00