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947ac12c35
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added class stat
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2026-04-25 00:51:35 +03:00 |
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eecf24c471
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meeeeooooow
added afterCast and beforeCast effect implementation
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2026-04-24 13:22:10 +03:00 |
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a9f8816c8e
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now we sums stacks in effects
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2026-04-24 11:19:00 +03:00 |
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be386be601
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added effect intensity
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2026-04-24 11:13:47 +03:00 |
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fd47ada751
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fix dev_attack sound timing
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2026-04-24 05:01:51 +03:00 |
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149432e699
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Create progressive_plains.ogg
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2026-04-24 04:38:36 +03:00 |
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8eb453ff7f
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move assets to lfs
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2026-04-24 04:38:28 +03:00 |
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a39be70969
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conifgure git LFS
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2026-04-24 04:37:58 +03:00 |
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8cbaf643ab
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refactor deepComparison
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2026-04-23 22:11:15 +03:00 |
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77f5a2abdc
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spelling fix: comp.. compar... КОМПАРАТОР
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2026-04-23 21:58:48 +03:00 |
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f59f32bd70
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well i have no clue about what theres happening, but its works!!
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2026-04-23 21:53:18 +03:00 |
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94cd2e7ee9
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cringe deepComprasion function because effects are hard
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2026-04-23 21:34:28 +03:00 |
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41a906fe6a
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Merge pull request 'rework/rendering' (#36) from rework/rendering into main
Reviewed-on: #36
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2026-04-23 19:52:51 +03:00 |
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3e23599c88
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add luals annotaions
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2026-04-23 19:35:44 +03:00 |
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cb53fa8d88
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feat: implement sprite_light uber-shader with dynamic lighting and animated outline
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2026-04-23 19:34:35 +03:00 |
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254e94fc29
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improve characters dynamic lighting
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2026-04-23 19:25:12 +03:00 |
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606c1158e3
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move character lighting to shader
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2026-04-23 18:58:08 +03:00 |
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1ad38c3103
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feat: implement RenderQueue, SpriteBatch for tiles and Low-Res rendering for lights/shadows
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2026-04-23 17:34:31 +03:00 |
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7c5314b7c8
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make another functions & add some cool light on spawn effect
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2026-04-22 13:33:13 +03:00 |
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d2599f8764
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make animation work
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2026-04-22 00:47:12 +03:00 |
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351fdda60c
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I MAKE THIS SHIT TO WORK (pochti)
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2026-04-21 23:35:48 +03:00 |
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e3d9cafdd3
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effects too hard i dont understand
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2026-04-20 19:57:54 +03:00 |
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8292a20ae0
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since the last commit everyone was in limbo by default, so i fixed that
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2026-04-20 19:49:12 +03:00 |
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c54e489b58
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cool new function dealDamage
now we should replace all self.hp - damage with this function
damn...
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2026-04-20 19:46:38 +03:00 |
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a4b29af579
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before after semantic (php my beloved gif)
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2026-04-19 02:30:34 +03:00 |
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f3d74440ce
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some silly additions to silly functions
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2026-04-19 00:28:57 +03:00 |
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9b10557435
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some silly effect functions
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2026-04-18 09:37:09 +03:00 |
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aa4c5185d3
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я наверно немного перемудрил с писаниной, оставлю только ссылку пожалуй
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2026-04-17 20:41:52 +03:00 |
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8cb6e62845
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эффекты и недописанная литературная шизофрения
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2026-04-17 09:32:01 +03:00 |
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c2c33cbf1b
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hotfix: revert some shit caused by merge
make the boar work with new AI features
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2026-04-17 00:38:16 +03:00 |
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d33d6eedd6
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Merge pull request 'feature/ai-but-cooler' (#35) from feature/ai-but-cooler into main
Есть куда стремиться, но для work-in-progress покатит. Потом с удобством использования поиграемся
Reviewed-on: #35
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2026-04-17 00:31:10 +03:00 |
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d7228cc322
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slightly tweak the types in AIBehavior
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2026-04-17 00:29:53 +03:00 |
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d1597d8ffa
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i dont need epsilon now
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2026-04-16 15:04:50 +03:00 |
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85883dfa7d
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he's (ai) doing some stuff and i think its cool
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2026-04-15 17:29:16 +03:00 |
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a16b279e44
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i hate negative numbers
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2026-04-15 14:53:07 +03:00 |
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cdf68004da
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new circleVectors (midpoint circle algorithm) and pathToClosestCharacter
function
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2026-04-15 13:42:33 +03:00 |
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bad4b494cd
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circleVectors function and some ai progress
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2026-04-15 09:56:17 +03:00 |
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ce7b93fecd
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- limit walking spells to actual path length
- rename previewType -> targetType
- add an icon to preview non-walkable tiles
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2026-04-15 01:23:29 +03:00 |
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b6737e8f0b
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some casual self typing
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2026-04-14 19:25:00 +03:00 |
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e597f8da20
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randomize first frame of idle animation
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2026-04-13 03:31:49 +03:00 |
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4761446e73
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- add boar
- implement manifests for sprites
- fix sprite and shadowcaster draw algorithm
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2026-04-13 03:20:50 +03:00 |
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36271b447c
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fix light blending
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2026-04-13 01:47:28 +03:00 |
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f3d5f82382
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add some shaders
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2026-04-13 01:20:10 +03:00 |
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3615435d08
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Merge pull request 'feature/cast-overlay' (#33) from feature/cast-overlay into main
Reviewed-on: #33
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2026-04-13 01:19:51 +03:00 |
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d81f45e214
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move overlay under the sprite layer
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2026-04-13 01:19:00 +03:00 |
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db8db450d0
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ai maketurn, but in table
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2026-04-12 23:21:50 +03:00 |
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5a35d8fe74
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optimize spell target recount, add subtle animation when targets appear
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2026-04-12 23:15:26 +03:00 |
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dc8e05d362
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BOAR (platno)
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2026-04-12 23:10:52 +03:00 |
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46c7b46bd1
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added class stat
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2026-04-12 23:10:20 +03:00 |
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fbba5cdbf0
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add better spell target visuals
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2026-04-12 22:34:50 +03:00 |
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