af00e8abd4
Merge pull request 'feature-fonts' ( #23 ) from feature-fonts into main
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Reviewed-on: #23
2025-12-14 23:26:57 +03:00
4161044dcc
make actual use of fonts
2025-12-14 23:24:17 +03:00
5c1a0b0c19
Refactor FontManager theme loading and add default theme getter
2025-12-14 23:23:52 +03:00
75550148f7
add Roboto Mono font
2025-12-14 23:23:33 +03:00
29e001e20f
implement FontManager
2025-12-14 23:04:52 +03:00
00f3db4ff9
allow loading arbitrary files as FileData
2025-12-14 23:04:41 +03:00
f5e5bce3ef
Add WDXL Lubrifont TC font
2025-12-14 22:54:05 +03:00
9ce9b85dfa
update outer border and end turn button visuals
2025-12-13 02:18:22 +03:00
e952d22d7f
Add optional width parameter to drawBorder method
2025-12-13 01:22:05 +03:00
586ea68d2b
minimal end turn button implementation
2025-12-12 05:20:11 +03:00
2012035eb6
refactor level layout
2025-12-12 02:36:51 +03:00
615738d06a
allow window resizing again
2025-12-08 03:53:43 +03:00
7394249cb8
Merge pull request 'hp-bar-the-dumb-way' ( #22 ) from hp-bar-the-dumb-way into main
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Reviewed-on: #22
2025-12-07 20:35:58 +03:00
3d0d52438f
add a shader for a cool pixel reveal effect
2025-12-07 20:27:48 +03:00
bc730ef48c
implement hp and mana bars
2025-12-07 20:08:07 +03:00
73ba99734c
add better skill hover & select visuals
2025-12-07 02:04:08 +03:00
bc1c6cfd6a
add gradient like in windows aero
2025-12-07 01:57:45 +03:00
f2169d333c
Add alpha mask shader and stencil-based skill icon masking
2025-12-06 21:41:43 +03:00
bcc376030c
make ui use screen space dimensions add some fancy looks to the skill
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row
2025-12-06 20:13:55 +03:00
c61c1875e7
Display memory usage in performance stats overlay
2025-11-19 00:00:08 +03:00
411c435e7a
straightforward hp/mana bars implementation
2025-11-14 01:18:34 +03:00
a9bb7df188
fix look at the attack target
2025-11-12 03:20:21 +03:00
1376cf7041
Revert "fix sprite side on attack"
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This reverts commit 59f122703302eedf5065110c4e22403eaee0242e.
2025-11-12 03:17:31 +03:00
cd8d2768e0
fix drawing spell preview after the end of a turn
2025-11-12 02:55:49 +03:00
de24808a82
fix AnimationNode state management
2025-11-12 01:46:35 +03:00
aecc9acde0
fix hidden buttons register clicks
2025-11-12 01:32:48 +03:00
187b8b3c74
Merge pull request 'feature/animateTo' ( #21 ) from feature/animateTo into main
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Reviewed-on: #21
2025-11-11 17:45:15 +03:00
e7e4071931
deleted tests
2025-11-11 00:01:42 +03:00
59f1227033
fix sprite side on attack
2025-11-10 07:20:46 +03:00
123885b2b3
Reset camera velocity when starting animation
2025-11-10 05:09:56 +03:00
c566d1669e
Add mouse wheel support for zoom control in camera module (the dumb way)
2025-11-10 05:07:40 +03:00
331aefb0f6
i love easing4d
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 22:16:40 +03:00
cdffff59c3
init camera:animateTo
2025-11-09 18:58:01 +03:00
c16870102b
Merge pull request 'turn-order' ( #17 ) from turn-order into main
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Reviewed-on: #17
2025-11-09 17:56:09 +03:00
6b2fb08a5b
Reimplement turn order management and update character initiative logic
2025-11-09 06:35:51 +03:00
4169aa4b61
refactor turn-order
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i should leave this peace of oxygen etc etc
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 01:43:06 +03:00
538bd1df33
feature/simple_ui ( #18 )
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#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.
Reviewed-on: #18
2025-11-08 01:32:46 +03:00
242b37de83
fix bag, when you leave selector on your character when end your turn
2025-11-07 21:51:35 +03:00
8821cb4cf7
try to add initiative
2025-11-07 09:25:21 +03:00
3caa3b926e
fix turns when you click on another char
2025-11-04 19:08:41 +03:00
7beb421486
toggle turn mode
2025-11-04 19:08:41 +03:00
73d8f6a3a5
now you can make moves only when your turn
2025-11-04 19:08:41 +03:00
369e7db7e0
fix little typo
2025-11-04 19:08:41 +03:00
6dd02ed2ec
turn order init
2025-11-04 19:08:41 +03:00
c1e5ba880d
Fix self-targeting check in attack spell cast function
2025-11-04 07:00:46 +03:00
3838037006
Add pickQuad method to spriteAtlas for random quad selection
2025-11-02 05:57:56 +03:00
aec916cd14
Rename tileMap to spriteAtlas and update references accordingly
2025-10-26 02:01:45 +03:00
2fc1a92ad1
quad map refactor №1
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-26 01:21:45 +03:00
12b6646642
shader outline experiment
2025-10-24 03:23:49 +03:00
7884b13b70
implement AnimationNode
2025-10-23 19:37:17 +03:00