e02c221e31
make all 3 demo spells work with tasks
2026-01-30 00:55:08 +03:00
59cc0fba0b
rewrite sprite:animate, residentsleeper:sleep, attack:cast to use
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callback trees
2026-01-30 00:32:05 +03:00
86a599723e
TLDR: higher-order functions my beloved
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Add counter utility and chain async animations in spell cast
Introduce a Counter module to coordinate multiple asynchronous
animation callbacks and update spellbook cast to run chained
animations sequentially. Also lock selector during AI turns.
2026-01-29 02:32:58 +03:00
93a4961419
high-order functions my beloved
2026-01-25 07:05:45 +03:00
3f694ccec9
attempt to save our souls (callback hell my beloved)
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2026-01-24 01:46:05 +03:00
9489cd0488
we can move under another (closest!!!!!!!!!) character
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cool!!!!
2026-01-23 15:56:36 +03:00
8ad68f914d
make walk:cast stateless
2026-01-19 13:03:47 +03:00
a4e2a2f257
Improve audio effects handling and update spell sound filter type
2026-01-19 00:45:04 +03:00
9ad6c8bdfa
Merge branch 'feature/audioengine'
2026-01-18 17:56:06 +03:00
70ec74ebe3
added filters to audio:play
2026-01-18 13:53:59 +03:00
2c8b65e1ae
im undone, CROSSFADE DONE
2026-01-18 01:24:24 +03:00
26633db3c3
implement LightBehavior:animateColor
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(to show that animations do work, actually)
2026-01-18 01:03:35 +03:00
ab37f6816d
add demo dynamic light on dev_mana cast
2026-01-17 18:26:13 +03:00
f900e89a82
I HAVE AN ANIMATIONNODE
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I HAVE AN UPDATE
OHHHHHHHHHHHHHHHHHH
animationNode:update(dt)
I HAVE A TREE
I HAVE AND AUDIO
OHHHHHHHHHHHHHHHHHHHHH
Tree.audio
I HAVE AN animationNode:update(dt)
I HAVE A Tree.audio
OHHHHHHHHHGKHGKGHKGgghkgh
Tree.audio.animationNode:update(dt)
TUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDU
2026-01-17 17:24:04 +03:00
7ff7e47a90
add PositionedBehavior
2026-01-17 14:49:08 +03:00
4ee7b62ae4
trying to update to main branch, and SWEAR TO GOD THIS SOMETHING BREAK
2026-01-17 10:57:38 +03:00
ac03a014f6
suck my ass stupid animations, im done
2026-01-17 10:49:53 +03:00
4883cc0e0c
rewrite all COMPLETELY because im suck at this shit fr 🥀 🥀 🥀
2026-01-16 14:28:56 +03:00
4aa470f443
allow window resizing TODO: get rid of fullscreen rendering
2026-01-14 21:35:23 +03:00
03070cfff7
move shadows-related logic into its own behavior
2026-01-04 02:18:02 +03:00
b259aa3839
introduce basic offscreen render stack
2025-12-27 03:35:56 +03:00
a9bb7df188
fix look at the attack target
2025-11-12 03:20:21 +03:00
1376cf7041
Revert "fix sprite side on attack"
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This reverts commit 59f122703302eedf5065110c4e22403eaee0242e.
2025-11-12 03:17:31 +03:00
28b0384285
init audio and hurt sound
2025-11-11 16:26:20 +03:00
59f1227033
fix sprite side on attack
2025-11-10 07:20:46 +03:00
c16870102b
Merge pull request 'turn-order' ( #17 ) from turn-order into main
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Reviewed-on: #17
2025-11-09 17:56:09 +03:00
6b2fb08a5b
Reimplement turn order management and update character initiative logic
2025-11-09 06:35:51 +03:00
538bd1df33
feature/simple_ui ( #18 )
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#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.
Reviewed-on: #18
2025-11-08 01:32:46 +03:00
73d8f6a3a5
now you can make moves only when your turn
2025-11-04 19:08:41 +03:00
6dd02ed2ec
turn order init
2025-11-04 19:08:41 +03:00
c1e5ba880d
Fix self-targeting check in attack spell cast function
2025-11-04 07:00:46 +03:00
7884b13b70
implement AnimationNode
2025-10-23 19:37:17 +03:00
c27089d23e
attack & annotation refactor
2025-10-16 09:51:46 +03:00
a0ddd5f7cd
fix attack spell
2025-10-16 01:23:05 +03:00
78f9347b86
try to attack & behavior annotation refactor
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-16 00:28:26 +03:00
7ac0a53caa
fix skill deadlock after trying to move into a character
2025-10-15 22:33:18 +03:00
4b3df0ae24
fix manapool and refactor stats
2025-10-13 00:03:53 +03:00
d2caa40a0a
feat: manapool (kind of bad manapool)
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Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
2025-10-12 23:41:16 +03:00
8bcae25a2e
- implement selector locking when processing a spell (players gonna hate
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that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
83115e82f8
fix selection during a cast
2025-10-12 00:17:15 +03:00
c4dfb5956d
add spellcaster behavior
2025-09-28 23:34:17 +03:00
1b12b2c470
initial implementation of character behavior
2025-09-16 23:53:16 +03:00
30f8b1c769
reactive character state implementation
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- @todo: refactor character submodules
2025-09-14 01:51:18 +03:00
dd1d64506d
spells framework API & walk implementation
2025-09-05 15:44:02 +03:00