4277c6c310
refactor: replace AnimationNode with Task system (tweens/async)
2026-02-05 09:06:51 +01:00
0017b6e104
refactor: integrate tweens into Task system and simplify camera animations
2026-02-02 02:39:28 +01:00
7f1c31f67e
Merge pull request 'feature/task' ( #29 ) from feature/task into main
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Reviewed-on: #29
2026-02-02 02:36:30 +03:00
4f436a3d3f
Merge pull request 'fix/death-logic' ( #28 ) from fix/death-logic into main
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Reviewed-on: #28
2026-02-02 01:56:51 +03:00
752fe00910
refactor: implement turnOrder:remove by filtering/rebuilding queues instead of O(n) PriorityQueue:remove
2026-02-01 23:36:09 +01:00
2d29d35f96
fix: implement character death cleanup in turn order and queues
2026-02-01 23:26:14 +01:00
958d3bc245
fix: correctly add values to self.__grid instead of the grid class table
2026-02-01 22:57:33 +01:00
86a599723e
TLDR: higher-order functions my beloved
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Add counter utility and chain async animations in spell cast
Introduce a Counter module to coordinate multiple asynchronous
animation callbacks and update spellbook cast to run chained
animations sequentially. Also lock selector during AI turns.
2026-01-29 02:32:58 +03:00
93a4961419
high-order functions my beloved
2026-01-25 07:05:45 +03:00
3f694ccec9
attempt to save our souls (callback hell my beloved)
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2026-01-24 01:46:05 +03:00
9ad6c8bdfa
Merge branch 'feature/audioengine'
2026-01-18 17:56:06 +03:00
e088fddf48
implement character:die()
2026-01-17 17:43:29 +03:00
7ff7e47a90
add PositionedBehavior
2026-01-17 14:49:08 +03:00
4ee7b62ae4
trying to update to main branch, and SWEAR TO GOD THIS SOMETHING BREAK
2026-01-17 10:57:38 +03:00
ac03a014f6
suck my ass stupid animations, im done
2026-01-17 10:49:53 +03:00
4aa470f443
allow window resizing TODO: get rid of fullscreen rendering
2026-01-14 21:35:23 +03:00
e6754048f6
add weather to level
2026-01-14 21:00:17 +03:00
82fdd0d609
light source test
2026-01-08 12:45:59 +03:00
03070cfff7
move shadows-related logic into its own behavior
2026-01-04 02:18:02 +03:00
198c322ec4
performance update
2025-12-28 05:21:07 +03:00
24cda32e81
temporary enshittification of the rendering
2025-12-28 05:16:01 +03:00
0c1332afb3
add simple cone shadows (blurred)
2025-12-27 04:37:32 +03:00
b259aa3839
introduce basic offscreen render stack
2025-12-27 03:35:56 +03:00
284f2ac204
Increase camera pixelsPerMeter from 24 to 32
2025-12-22 03:53:41 +03:00
586ea68d2b
minimal end turn button implementation
2025-12-12 05:20:11 +03:00
cd8d2768e0
fix drawing spell preview after the end of a turn
2025-11-12 02:55:49 +03:00
123885b2b3
Reset camera velocity when starting animation
2025-11-10 05:09:56 +03:00
c566d1669e
Add mouse wheel support for zoom control in camera module (the dumb way)
2025-11-10 05:07:40 +03:00
331aefb0f6
i love easing4d
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 22:16:40 +03:00
cdffff59c3
init camera:animateTo
2025-11-09 18:58:01 +03:00
c16870102b
Merge pull request 'turn-order' ( #17 ) from turn-order into main
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Reviewed-on: #17
2025-11-09 17:56:09 +03:00
6b2fb08a5b
Reimplement turn order management and update character initiative logic
2025-11-09 06:35:51 +03:00
4169aa4b61
refactor turn-order
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i should leave this peace of oxygen etc etc
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 01:43:06 +03:00
538bd1df33
feature/simple_ui ( #18 )
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#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.
Reviewed-on: #18
2025-11-08 01:32:46 +03:00
242b37de83
fix bag, when you leave selector on your character when end your turn
2025-11-07 21:51:35 +03:00
8821cb4cf7
try to add initiative
2025-11-07 09:25:21 +03:00
3caa3b926e
fix turns when you click on another char
2025-11-04 19:08:41 +03:00
7beb421486
toggle turn mode
2025-11-04 19:08:41 +03:00
73d8f6a3a5
now you can make moves only when your turn
2025-11-04 19:08:41 +03:00
369e7db7e0
fix little typo
2025-11-04 19:08:41 +03:00
6dd02ed2ec
turn order init
2025-11-04 19:08:41 +03:00
3838037006
Add pickQuad method to spriteAtlas for random quad selection
2025-11-02 05:57:56 +03:00
aec916cd14
Rename tileMap to spriteAtlas and update references accordingly
2025-10-26 02:01:45 +03:00
2fc1a92ad1
quad map refactor №1
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-26 01:21:45 +03:00
a0ddd5f7cd
fix attack spell
2025-10-16 01:23:05 +03:00
8bcae25a2e
- implement selector locking when processing a spell (players gonna hate
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that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
83115e82f8
fix selection during a cast
2025-10-12 00:17:15 +03:00
c4dfb5956d
add spellcaster behavior
2025-09-28 23:34:17 +03:00
1b12b2c470
initial implementation of character behavior
2025-09-16 23:53:16 +03:00
5cead3c282
fixed character z-ordering while moving
2025-09-07 14:27:20 +03:00