14 Commits

Author SHA1 Message Date
77e723c4bb migrate spells to AnimationNode api 2025-10-23 18:58:34 +03:00
601766d5e8 Add ResidentSleeper behavior for async animation waiting 2025-10-22 03:50:01 +03:00
5de9d9eb9c Add AnimationNode system and integrate into character behaviors and
spell casting
2025-10-20 03:36:03 +03:00
a0ddd5f7cd fix attack spell 2025-10-16 01:23:05 +03:00
78f9347b86 try to attack & behavior annotation refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-16 00:28:26 +03:00
7ac0a53caa fix skill deadlock after trying to move into a character 2025-10-15 22:33:18 +03:00
4b3df0ae24 fix manapool and refactor stats 2025-10-13 00:03:53 +03:00
d2caa40a0a feat: manapool (kind of bad manapool)
Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
2025-10-12 23:41:16 +03:00
8bcae25a2e - implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
83115e82f8 fix selection during a cast 2025-10-12 00:17:15 +03:00
c4dfb5956d add spellcaster behavior 2025-09-28 23:34:17 +03:00
1b12b2c470 initial implementation of character behavior 2025-09-16 23:53:16 +03:00
30f8b1c769 reactive character state implementation
- @todo: refactor character submodules
2025-09-14 01:51:18 +03:00
dd1d64506d spells framework API & walk implementation 2025-09-05 15:44:02 +03:00