2e96ec821d
Add cooldown handling for spells and display in UI
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- Implement cooldown tracking in SpellcasterBehavior
- Decrease cooldowns at end of each round in turn order
- Prevent casting spells on cooldown in spell.cast
- Show cooldown overlay and block click on skill buttons
- Adjust font sizes for better UI consistency
2026-03-18 05:09:35 +03:00
08cfcca756
Remove unused utils require and clean trailing whitespace in tiled
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behavior
2026-02-12 00:04:57 +03:00
4277c6c310
refactor: replace AnimationNode with Task system (tweens/async)
2026-02-05 09:06:51 +01:00
1986228670
Refactor spell casts to use task utilities and simplify callbacks
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Add task.chain utility for chaining asynchronous tasks
2026-02-01 03:56:18 +03:00
59cc0fba0b
rewrite sprite:animate, residentsleeper:sleep, attack:cast to use
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callback trees
2026-01-30 00:32:05 +03:00
93a4961419
high-order functions my beloved
2026-01-25 07:05:45 +03:00
3f694ccec9
attempt to save our souls (callback hell my beloved)
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2026-01-24 01:46:05 +03:00
d48f1af1af
micro refactoring
2026-01-23 15:57:10 +03:00
9489cd0488
we can move under another (closest!!!!!!!!!) character
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cool!!!!
2026-01-23 15:56:36 +03:00
26633db3c3
implement LightBehavior:animateColor
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(to show that animations do work, actually)
2026-01-18 01:03:35 +03:00
ab37f6816d
add demo dynamic light on dev_mana cast
2026-01-17 18:26:13 +03:00
e088fddf48
implement character:die()
2026-01-17 17:43:29 +03:00
7ff7e47a90
add PositionedBehavior
2026-01-17 14:49:08 +03:00
4aa470f443
allow window resizing TODO: get rid of fullscreen rendering
2026-01-14 21:35:23 +03:00
e6754048f6
add weather to level
2026-01-14 21:00:17 +03:00
82fdd0d609
light source test
2026-01-08 12:45:59 +03:00
cd5c844c52
Fix variable naming from r to phi in shadow calculation function
2026-01-04 02:23:52 +03:00
03070cfff7
move shadows-related logic into its own behavior
2026-01-04 02:18:02 +03:00
767ddc459c
shadows v1.5
2025-12-29 02:16:09 +03:00
24cda32e81
temporary enshittification of the rendering
2025-12-28 05:16:01 +03:00
0c1332afb3
add simple cone shadows (blurred)
2025-12-27 04:37:32 +03:00
b259aa3839
introduce basic offscreen render stack
2025-12-27 03:35:56 +03:00
a9bb7df188
fix look at the attack target
2025-11-12 03:20:21 +03:00
cd8d2768e0
fix drawing spell preview after the end of a turn
2025-11-12 02:55:49 +03:00
6b2fb08a5b
Reimplement turn order management and update character initiative logic
2025-11-09 06:35:51 +03:00
8821cb4cf7
try to add initiative
2025-11-07 09:25:21 +03:00
6dd02ed2ec
turn order init
2025-11-04 19:08:41 +03:00
12b6646642
shader outline experiment
2025-10-24 03:23:49 +03:00
7884b13b70
implement AnimationNode
2025-10-23 19:37:17 +03:00
78f9347b86
try to attack & behavior annotation refactor
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-16 00:28:26 +03:00
0db8fc5239
refactor behavior tree def & removed dependencies from behavior logic
2025-10-13 22:48:38 +03:00
490452031b
refactor some old shit
2025-10-13 00:08:34 +03:00
4b3df0ae24
fix manapool and refactor stats
2025-10-13 00:03:53 +03:00
d2caa40a0a
feat: manapool (kind of bad manapool)
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Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
2025-10-12 23:41:16 +03:00
8bcae25a2e
- implement selector locking when processing a spell (players gonna hate
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that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
210faaf6a3
implement base behavior
2025-10-06 01:36:37 +03:00
95b94bb701
rename AnimatedBehavior -> SpriteBehavior
2025-10-06 01:30:17 +03:00
99d523a761
- reimplement animation as AnimatedBehavior
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- remove deprecated in Character
- remove RenderBehavior
2025-09-29 04:30:55 +03:00
dd84e157bd
refactor Character:addBehavior
2025-09-28 23:47:50 +03:00
9fe2276d04
remove deprecated fields related to spellcasting in Character
2025-09-28 23:39:41 +03:00
c4dfb5956d
add spellcaster behavior
2025-09-28 23:34:17 +03:00
947787ff44
implement character:try
2025-09-17 13:21:50 +03:00
1b12b2c470
initial implementation of character behavior
2025-09-16 23:53:16 +03:00
86b3d8030a
Update character.lua
2025-09-15 04:13:33 +03:00
38536f6d59
уменьшение связности подмодулей персонажа, часть 1:
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- синтаксис для добавления модулей
- ссылка на персонажа внутри модуля
2025-09-14 20:57:20 +03:00
30f8b1c769
reactive character state implementation
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- @todo: refactor character submodules
2025-09-14 01:51:18 +03:00
dd1d64506d
spells framework API & walk implementation
2025-09-05 15:44:02 +03:00
bab4b006ca
перемещение персонажа по нажатию на кнопку
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- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
2025-09-04 02:01:25 +03:00
8c1166216c
fix character rotation while moving
2025-09-03 00:42:40 +03:00
7753413385
пупупу... ой, то есть pupupu...
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try to fix side draw (after initial side draw)
2025-08-15 19:34:56 +03:00