31 Commits

Author SHA1 Message Date
9489cd0488 we can move under another (closest!!!!!!!!!) character
cool!!!!
2026-01-23 15:56:36 +03:00
26633db3c3 implement LightBehavior:animateColor
(to show that animations do work, actually)
2026-01-18 01:03:35 +03:00
ab37f6816d add demo dynamic light on dev_mana cast 2026-01-17 18:26:13 +03:00
e088fddf48 implement character:die() 2026-01-17 17:43:29 +03:00
7ff7e47a90 add PositionedBehavior 2026-01-17 14:49:08 +03:00
4aa470f443 allow window resizing TODO: get rid of fullscreen rendering 2026-01-14 21:35:23 +03:00
e6754048f6 add weather to level 2026-01-14 21:00:17 +03:00
82fdd0d609 light source test 2026-01-08 12:45:59 +03:00
cd5c844c52 Fix variable naming from r to phi in shadow calculation function 2026-01-04 02:23:52 +03:00
03070cfff7 move shadows-related logic into its own behavior 2026-01-04 02:18:02 +03:00
767ddc459c shadows v1.5 2025-12-29 02:16:09 +03:00
24cda32e81 temporary enshittification of the rendering 2025-12-28 05:16:01 +03:00
0c1332afb3 add simple cone shadows (blurred) 2025-12-27 04:37:32 +03:00
b259aa3839 introduce basic offscreen render stack 2025-12-27 03:35:56 +03:00
a9bb7df188 fix look at the attack target 2025-11-12 03:20:21 +03:00
cd8d2768e0 fix drawing spell preview after the end of a turn 2025-11-12 02:55:49 +03:00
6b2fb08a5b Reimplement turn order management and update character initiative logic 2025-11-09 06:35:51 +03:00
8821cb4cf7 try to add initiative 2025-11-07 09:25:21 +03:00
12b6646642 shader outline experiment 2025-10-24 03:23:49 +03:00
7884b13b70 implement AnimationNode 2025-10-23 19:37:17 +03:00
78f9347b86 try to attack & behavior annotation refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-16 00:28:26 +03:00
0db8fc5239 refactor behavior tree def & removed dependencies from behavior logic 2025-10-13 22:48:38 +03:00
4b3df0ae24 fix manapool and refactor stats 2025-10-13 00:03:53 +03:00
d2caa40a0a feat: manapool (kind of bad manapool)
Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
2025-10-12 23:41:16 +03:00
8bcae25a2e - implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
210faaf6a3 implement base behavior 2025-10-06 01:36:37 +03:00
95b94bb701 rename AnimatedBehavior -> SpriteBehavior 2025-10-06 01:30:17 +03:00
99d523a761 - reimplement animation as AnimatedBehavior
- remove deprecated in Character
- remove RenderBehavior
2025-09-29 04:30:55 +03:00
c4dfb5956d add spellcaster behavior 2025-09-28 23:34:17 +03:00
947787ff44 implement character:try 2025-09-17 13:21:50 +03:00
1b12b2c470 initial implementation of character behavior 2025-09-16 23:53:16 +03:00