50 Commits

Author SHA1 Message Date
958d3bc245 fix: correctly add values to self.__grid instead of the grid class table 2026-02-01 22:57:33 +01:00
9ad6c8bdfa Merge branch 'feature/audioengine' 2026-01-18 17:56:06 +03:00
e088fddf48 implement character:die() 2026-01-17 17:43:29 +03:00
7ff7e47a90 add PositionedBehavior 2026-01-17 14:49:08 +03:00
4ee7b62ae4 trying to update to main branch, and SWEAR TO GOD THIS SOMETHING BREAK 2026-01-17 10:57:38 +03:00
ac03a014f6 suck my ass stupid animations, im done 2026-01-17 10:49:53 +03:00
4aa470f443 allow window resizing TODO: get rid of fullscreen rendering 2026-01-14 21:35:23 +03:00
e6754048f6 add weather to level 2026-01-14 21:00:17 +03:00
82fdd0d609 light source test 2026-01-08 12:45:59 +03:00
03070cfff7 move shadows-related logic into its own behavior 2026-01-04 02:18:02 +03:00
198c322ec4 performance update 2025-12-28 05:21:07 +03:00
24cda32e81 temporary enshittification of the rendering 2025-12-28 05:16:01 +03:00
0c1332afb3 add simple cone shadows (blurred) 2025-12-27 04:37:32 +03:00
b259aa3839 introduce basic offscreen render stack 2025-12-27 03:35:56 +03:00
284f2ac204 Increase camera pixelsPerMeter from 24 to 32 2025-12-22 03:53:41 +03:00
586ea68d2b minimal end turn button implementation 2025-12-12 05:20:11 +03:00
cd8d2768e0 fix drawing spell preview after the end of a turn 2025-11-12 02:55:49 +03:00
123885b2b3 Reset camera velocity when starting animation 2025-11-10 05:09:56 +03:00
c566d1669e Add mouse wheel support for zoom control in camera module (the dumb way) 2025-11-10 05:07:40 +03:00
331aefb0f6 i love easing4d
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 22:16:40 +03:00
cdffff59c3 init camera:animateTo 2025-11-09 18:58:01 +03:00
c16870102b Merge pull request 'turn-order' (#17) from turn-order into main
Reviewed-on: #17
2025-11-09 17:56:09 +03:00
6b2fb08a5b Reimplement turn order management and update character initiative logic 2025-11-09 06:35:51 +03:00
4169aa4b61 refactor turn-order
i should leave this peace of oxygen etc etc

Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 01:43:06 +03:00
538bd1df33 feature/simple_ui (#18)
#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.

Reviewed-on: #18
2025-11-08 01:32:46 +03:00
242b37de83 fix bag, when you leave selector on your character when end your turn 2025-11-07 21:51:35 +03:00
8821cb4cf7 try to add initiative 2025-11-07 09:25:21 +03:00
3caa3b926e fix turns when you click on another char 2025-11-04 19:08:41 +03:00
7beb421486 toggle turn mode 2025-11-04 19:08:41 +03:00
73d8f6a3a5 now you can make moves only when your turn 2025-11-04 19:08:41 +03:00
369e7db7e0 fix little typo 2025-11-04 19:08:41 +03:00
6dd02ed2ec turn order init 2025-11-04 19:08:41 +03:00
3838037006 Add pickQuad method to spriteAtlas for random quad selection 2025-11-02 05:57:56 +03:00
aec916cd14 Rename tileMap to spriteAtlas and update references accordingly 2025-10-26 02:01:45 +03:00
2fc1a92ad1 quad map refactor №1
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-26 01:21:45 +03:00
a0ddd5f7cd fix attack spell 2025-10-16 01:23:05 +03:00
8bcae25a2e - implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
83115e82f8 fix selection during a cast 2025-10-12 00:17:15 +03:00
c4dfb5956d add spellcaster behavior 2025-09-28 23:34:17 +03:00
1b12b2c470 initial implementation of character behavior 2025-09-16 23:53:16 +03:00
5cead3c282 fixed character z-ordering while moving 2025-09-07 14:27:20 +03:00
dd1d64506d spells framework API & walk implementation 2025-09-05 15:44:02 +03:00
bab4b006ca перемещение персонажа по нажатию на кнопку
- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
2025-09-04 02:01:25 +03:00
82d393a064 - proper A* implementation
- not really as I'm a freak
- tiles are now walkable by default
2025-09-03 00:28:46 +03:00
7000f0fb4d tile grid implementation 2025-08-30 21:06:03 +03:00
bc0537a649 initial get 2025-08-30 02:13:19 +03:00
125cf7fd6d fix tile
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-08-23 23:19:00 +03:00
9a2398df8d tile struct initial 2025-08-22 01:21:15 +03:00
7d4c856832 cache my beloved
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-08-21 22:43:09 +03:00
7d082f80b8 tile & level refactor 2025-08-19 20:26:57 +03:00