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1986228670
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Refactor spell casts to use task utilities and simplify callbacks
Add task.chain utility for chaining asynchronous tasks
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2026-02-01 03:56:18 +03:00 |
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59cc0fba0b
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rewrite sprite:animate, residentsleeper:sleep, attack:cast to use
callback trees
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2026-01-30 00:32:05 +03:00 |
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93a4961419
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high-order functions my beloved
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2026-01-25 07:05:45 +03:00 |
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3f694ccec9
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attempt to save our souls (callback hell my beloved)
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2026-01-24 01:46:05 +03:00 |
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d48f1af1af
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micro refactoring
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2026-01-23 15:57:10 +03:00 |
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9489cd0488
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we can move under another (closest!!!!!!!!!) character
cool!!!!
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2026-01-23 15:56:36 +03:00 |
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26633db3c3
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implement LightBehavior:animateColor
(to show that animations do work, actually)
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2026-01-18 01:03:35 +03:00 |
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ab37f6816d
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add demo dynamic light on dev_mana cast
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2026-01-17 18:26:13 +03:00 |
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e088fddf48
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implement character:die()
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2026-01-17 17:43:29 +03:00 |
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7ff7e47a90
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add PositionedBehavior
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2026-01-17 14:49:08 +03:00 |
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4aa470f443
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allow window resizing TODO: get rid of fullscreen rendering
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2026-01-14 21:35:23 +03:00 |
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e6754048f6
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add weather to level
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2026-01-14 21:00:17 +03:00 |
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82fdd0d609
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light source test
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2026-01-08 12:45:59 +03:00 |
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cd5c844c52
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Fix variable naming from r to phi in shadow calculation function
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2026-01-04 02:23:52 +03:00 |
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03070cfff7
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move shadows-related logic into its own behavior
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2026-01-04 02:18:02 +03:00 |
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767ddc459c
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shadows v1.5
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2025-12-29 02:16:09 +03:00 |
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24cda32e81
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temporary enshittification of the rendering
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2025-12-28 05:16:01 +03:00 |
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0c1332afb3
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add simple cone shadows (blurred)
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2025-12-27 04:37:32 +03:00 |
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b259aa3839
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introduce basic offscreen render stack
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2025-12-27 03:35:56 +03:00 |
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a9bb7df188
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fix look at the attack target
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2025-11-12 03:20:21 +03:00 |
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cd8d2768e0
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fix drawing spell preview after the end of a turn
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2025-11-12 02:55:49 +03:00 |
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6b2fb08a5b
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Reimplement turn order management and update character initiative logic
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2025-11-09 06:35:51 +03:00 |
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8821cb4cf7
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try to add initiative
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2025-11-07 09:25:21 +03:00 |
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6dd02ed2ec
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turn order init
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2025-11-04 19:08:41 +03:00 |
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12b6646642
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shader outline experiment
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2025-10-24 03:23:49 +03:00 |
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7884b13b70
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implement AnimationNode
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2025-10-23 19:37:17 +03:00 |
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78f9347b86
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try to attack & behavior annotation refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-10-16 00:28:26 +03:00 |
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0db8fc5239
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refactor behavior tree def & removed dependencies from behavior logic
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2025-10-13 22:48:38 +03:00 |
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490452031b
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refactor some old shit
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2025-10-13 00:08:34 +03:00 |
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4b3df0ae24
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fix manapool and refactor stats
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2025-10-13 00:03:53 +03:00 |
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d2caa40a0a
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feat: manapool (kind of bad manapool)
Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
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2025-10-12 23:41:16 +03:00 |
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8bcae25a2e
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- implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
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2025-10-12 03:03:02 +03:00 |
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210faaf6a3
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implement base behavior
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2025-10-06 01:36:37 +03:00 |
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95b94bb701
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rename AnimatedBehavior -> SpriteBehavior
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2025-10-06 01:30:17 +03:00 |
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99d523a761
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- reimplement animation as AnimatedBehavior
- remove deprecated in Character
- remove RenderBehavior
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2025-09-29 04:30:55 +03:00 |
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dd84e157bd
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refactor Character:addBehavior
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2025-09-28 23:47:50 +03:00 |
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9fe2276d04
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remove deprecated fields related to spellcasting in Character
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2025-09-28 23:39:41 +03:00 |
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c4dfb5956d
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add spellcaster behavior
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2025-09-28 23:34:17 +03:00 |
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947787ff44
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implement character:try
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2025-09-17 13:21:50 +03:00 |
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1b12b2c470
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initial implementation of character behavior
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2025-09-16 23:53:16 +03:00 |
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86b3d8030a
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Update character.lua
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2025-09-15 04:13:33 +03:00 |
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38536f6d59
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уменьшение связности подмодулей персонажа, часть 1:
- синтаксис для добавления модулей
- ссылка на персонажа внутри модуля
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2025-09-14 20:57:20 +03:00 |
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30f8b1c769
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reactive character state implementation
- @todo: refactor character submodules
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2025-09-14 01:51:18 +03:00 |
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dd1d64506d
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spells framework API & walk implementation
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2025-09-05 15:44:02 +03:00 |
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bab4b006ca
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перемещение персонажа по нажатию на кнопку
- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
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2025-09-04 02:01:25 +03:00 |
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8c1166216c
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fix character rotation while moving
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2025-09-03 00:42:40 +03:00 |
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7753413385
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пупупу... ой, то есть pupupu...
try to fix side draw (after initial side draw)
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2025-08-15 19:34:56 +03:00 |
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541c692f82
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smol animation refactor & initial side draw
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2025-08-15 18:54:54 +03:00 |
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3373e367ac
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fix diagonal movement
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2025-08-15 07:42:59 +03:00 |
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df22b9ea3f
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refactor lerp
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2025-08-15 06:12:53 +03:00 |
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