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6faf7f1c1d
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refactor MapBehavior:update
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2025-10-23 02:41:30 +03:00 |
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601766d5e8
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Add ResidentSleeper behavior for async animation waiting
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2025-10-22 03:50:01 +03:00 |
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5de9d9eb9c
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Add AnimationNode system and integrate into character behaviors and
spell casting
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2025-10-20 03:36:03 +03:00 |
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78f9347b86
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try to attack & behavior annotation refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-10-16 00:28:26 +03:00 |
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0db8fc5239
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refactor behavior tree def & removed dependencies from behavior logic
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2025-10-13 22:48:38 +03:00 |
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490452031b
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refactor some old shit
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2025-10-13 00:08:34 +03:00 |
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4b3df0ae24
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fix manapool and refactor stats
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2025-10-13 00:03:53 +03:00 |
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d2caa40a0a
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feat: manapool (kind of bad manapool)
Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
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2025-10-12 23:41:16 +03:00 |
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8bcae25a2e
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- implement selector locking when processing a spell (players gonna hate
that)
- implement spellcaster state handling
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2025-10-12 03:03:02 +03:00 |
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210faaf6a3
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implement base behavior
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2025-10-06 01:36:37 +03:00 |
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95b94bb701
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rename AnimatedBehavior -> SpriteBehavior
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2025-10-06 01:30:17 +03:00 |
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99d523a761
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- reimplement animation as AnimatedBehavior
- remove deprecated in Character
- remove RenderBehavior
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2025-09-29 04:30:55 +03:00 |
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dd84e157bd
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refactor Character:addBehavior
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2025-09-28 23:47:50 +03:00 |
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9fe2276d04
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remove deprecated fields related to spellcasting in Character
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2025-09-28 23:39:41 +03:00 |
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c4dfb5956d
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add spellcaster behavior
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2025-09-28 23:34:17 +03:00 |
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947787ff44
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implement character:try
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2025-09-17 13:21:50 +03:00 |
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1b12b2c470
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initial implementation of character behavior
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2025-09-16 23:53:16 +03:00 |
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86b3d8030a
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Update character.lua
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2025-09-15 04:13:33 +03:00 |
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38536f6d59
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уменьшение связности подмодулей персонажа, часть 1:
- синтаксис для добавления модулей
- ссылка на персонажа внутри модуля
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2025-09-14 20:57:20 +03:00 |
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30f8b1c769
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reactive character state implementation
- @todo: refactor character submodules
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2025-09-14 01:51:18 +03:00 |
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dd1d64506d
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spells framework API & walk implementation
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2025-09-05 15:44:02 +03:00 |
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bab4b006ca
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перемещение персонажа по нажатию на кнопку
- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
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2025-09-04 02:01:25 +03:00 |
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8c1166216c
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fix character rotation while moving
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2025-09-03 00:42:40 +03:00 |
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7753413385
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пупупу... ой, то есть pupupu...
try to fix side draw (after initial side draw)
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2025-08-15 19:34:56 +03:00 |
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541c692f82
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smol animation refactor & initial side draw
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2025-08-15 18:54:54 +03:00 |
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3373e367ac
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fix diagonal movement
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2025-08-15 07:42:59 +03:00 |
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df22b9ea3f
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refactor lerp
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2025-08-15 06:12:53 +03:00 |
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37eb712518
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implement 'followPath'
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2025-08-15 05:53:01 +03:00 |
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827a5dc23c
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A* algorithm
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2025-08-13 01:47:19 +03:00 |
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e65a078fb6
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рай эпилептика
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-11 02:50:41 +03:00 |
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324856b26c
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- grid rework (the simplest solution)
- checkerboard tile testing
- character centering
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2025-08-10 05:18:41 +03:00 |
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af792bd2d5
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refactor character & grid again
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-09 23:22:34 +03:00 |
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1a2a7ab60f
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some character refactor
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2025-08-09 18:18:23 +03:00 |
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