cd8d2768e0
fix drawing spell preview after the end of a turn
2025-11-12 02:55:49 +03:00
de24808a82
fix AnimationNode state management
2025-11-12 01:46:35 +03:00
aecc9acde0
fix hidden buttons register clicks
2025-11-12 01:32:48 +03:00
187b8b3c74
Merge pull request 'feature/animateTo' ( #21 ) from feature/animateTo into main
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Reviewed-on: #21
2025-11-11 17:45:15 +03:00
e7e4071931
deleted tests
2025-11-11 00:01:42 +03:00
59f1227033
fix sprite side on attack
2025-11-10 07:20:46 +03:00
123885b2b3
Reset camera velocity when starting animation
2025-11-10 05:09:56 +03:00
c566d1669e
Add mouse wheel support for zoom control in camera module (the dumb way)
2025-11-10 05:07:40 +03:00
331aefb0f6
i love easing4d
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 22:16:40 +03:00
cdffff59c3
init camera:animateTo
2025-11-09 18:58:01 +03:00
c16870102b
Merge pull request 'turn-order' ( #17 ) from turn-order into main
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Reviewed-on: #17
2025-11-09 17:56:09 +03:00
6b2fb08a5b
Reimplement turn order management and update character initiative logic
2025-11-09 06:35:51 +03:00
4169aa4b61
refactor turn-order
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i should leave this peace of oxygen etc etc
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-11-09 01:43:06 +03:00
538bd1df33
feature/simple_ui ( #18 )
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#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.
Reviewed-on: #18
2025-11-08 01:32:46 +03:00
242b37de83
fix bag, when you leave selector on your character when end your turn
2025-11-07 21:51:35 +03:00
8821cb4cf7
try to add initiative
2025-11-07 09:25:21 +03:00
3caa3b926e
fix turns when you click on another char
2025-11-04 19:08:41 +03:00
7beb421486
toggle turn mode
2025-11-04 19:08:41 +03:00
73d8f6a3a5
now you can make moves only when your turn
2025-11-04 19:08:41 +03:00
369e7db7e0
fix little typo
2025-11-04 19:08:41 +03:00
6dd02ed2ec
turn order init
2025-11-04 19:08:41 +03:00
c1e5ba880d
Fix self-targeting check in attack spell cast function
2025-11-04 07:00:46 +03:00
3838037006
Add pickQuad method to spriteAtlas for random quad selection
2025-11-02 05:57:56 +03:00
aec916cd14
Rename tileMap to spriteAtlas and update references accordingly
2025-10-26 02:01:45 +03:00
2fc1a92ad1
quad map refactor №1
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-26 01:21:45 +03:00
12b6646642
shader outline experiment
2025-10-24 03:23:49 +03:00
7884b13b70
implement AnimationNode
2025-10-23 19:37:17 +03:00
c27089d23e
attack & annotation refactor
2025-10-16 09:51:46 +03:00
a0ddd5f7cd
fix attack spell
2025-10-16 01:23:05 +03:00
78f9347b86
try to attack & behavior annotation refactor
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-10-16 00:28:26 +03:00
7ac0a53caa
fix skill deadlock after trying to move into a character
2025-10-15 22:33:18 +03:00
0db8fc5239
refactor behavior tree def & removed dependencies from behavior logic
2025-10-13 22:48:38 +03:00
ab95eadc27
Fix character.spawn call parameters in love.load function
2025-10-13 00:51:55 +03:00
490452031b
refactor some old shit
2025-10-13 00:08:34 +03:00
4b3df0ae24
fix manapool and refactor stats
2025-10-13 00:03:53 +03:00
d2caa40a0a
feat: manapool (kind of bad manapool)
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Co-authored-by: Ivan Yuriev <peaashmeter@users.noreply.github.com>
2025-10-12 23:41:16 +03:00
8bcae25a2e
- implement selector locking when processing a spell (players gonna hate
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that)
- implement spellcaster state handling
2025-10-12 03:03:02 +03:00
83115e82f8
fix selection during a cast
2025-10-12 00:17:15 +03:00
177e1ef347
Merge pull request 'character-rework' ( #7 ) from character-rework into main
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Reviewed-on: #7
2025-10-06 01:38:09 +03:00
210faaf6a3
implement base behavior
2025-10-06 01:36:37 +03:00
95b94bb701
rename AnimatedBehavior -> SpriteBehavior
2025-10-06 01:30:17 +03:00
99d523a761
- reimplement animation as AnimatedBehavior
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- remove deprecated in Character
- remove RenderBehavior
2025-09-29 04:30:55 +03:00
dd84e157bd
refactor Character:addBehavior
2025-09-28 23:47:50 +03:00
9fe2276d04
remove deprecated fields related to spellcasting in Character
2025-09-28 23:39:41 +03:00
c4dfb5956d
add spellcaster behavior
2025-09-28 23:34:17 +03:00
947787ff44
implement character:try
2025-09-17 13:21:50 +03:00
1b12b2c470
initial implementation of character behavior
2025-09-16 23:53:16 +03:00
86b3d8030a
Update character.lua
2025-09-15 04:13:33 +03:00
38536f6d59
уменьшение связности подмодулей персонажа, часть 1:
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- синтаксис для добавления модулей
- ссылка на персонажа внутри модуля
2025-09-14 20:57:20 +03:00
b7bd164269
Merge branch 'main' of https://gitea.peaashmeter.dev/ArcMutex/heroes-of-nerevelon
2025-09-14 01:51:34 +03:00