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d8a89ec24b
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deleteEffect() function
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2026-04-28 00:42:01 +03:00 |
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d587c93222
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fix effect returns in constructor (or something like that)
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2026-04-28 00:29:44 +03:00 |
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4cdd9f17ba
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some refactor & comments to effect functions
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2026-04-25 18:57:00 +03:00 |
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1514ad12ca
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make php semantic real
add new property to aversion to death effect
fix beforeTurn function call in turnOrder
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2026-04-25 18:12:35 +03:00 |
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52027c8693
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now we have our class again
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2026-04-25 12:55:21 +03:00 |
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3ef6cfcfaf
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deleted one more print in stats
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2026-04-25 12:40:55 +03:00 |
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7242ad44ed
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new effect aversion to death
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2026-04-25 12:40:26 +03:00 |
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46a52c31df
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meeeeooooow
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2026-04-25 00:55:16 +03:00 |
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8bd9ae275b
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since the last commit everyone was in limbo by default, so i fixed that
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2026-04-25 00:53:27 +03:00 |
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51075bafbb
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fix dev_attack sound timing
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2026-04-25 00:53:00 +03:00 |
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3015971692
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Create progressive_plains.ogg
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2026-04-25 00:52:59 +03:00 |
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9b5488ce0c
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move assets to lfs
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2026-04-25 00:52:59 +03:00 |
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a5e5ade8d7
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conifgure git LFS
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2026-04-25 00:52:59 +03:00 |
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24131f277c
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add luals annotaions
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2026-04-25 00:52:59 +03:00 |
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0934028955
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feat: implement sprite_light uber-shader with dynamic lighting and animated outline
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2026-04-25 00:52:59 +03:00 |
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9d11941fe9
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improve characters dynamic lighting
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2026-04-25 00:52:59 +03:00 |
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8e58b8a532
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move character lighting to shader
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2026-04-25 00:52:59 +03:00 |
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83e743e1cd
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feat: implement RenderQueue, SpriteBatch for tiles and Low-Res rendering for lights/shadows
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2026-04-25 00:52:59 +03:00 |
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b89719abed
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hotfix: revert some shit caused by merge
make the boar work with new AI features
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2026-04-25 00:52:57 +03:00 |
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3d6124d2ed
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slightly tweak the types in AIBehavior
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2026-04-25 00:52:41 +03:00 |
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09fb7e80ae
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i dont need epsilon now
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2026-04-25 00:52:41 +03:00 |
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885fabe24e
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he's (ai) doing some stuff and i think its cool
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2026-04-25 00:52:41 +03:00 |
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4629cde5d4
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i hate negative numbers
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2026-04-25 00:52:41 +03:00 |
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b77c07eef0
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new circleVectors (midpoint circle algorithm) and pathToClosestCharacter
function
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2026-04-25 00:52:41 +03:00 |
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7526e3064f
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circleVectors function and some ai progress
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2026-04-25 00:52:38 +03:00 |
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4b14d7252e
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some casual self typing
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2026-04-25 00:52:19 +03:00 |
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2b4dc56c88
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ai maketurn, but in table
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2026-04-25 00:52:18 +03:00 |
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947ac12c35
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added class stat
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2026-04-25 00:51:35 +03:00 |
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eecf24c471
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meeeeooooow
added afterCast and beforeCast effect implementation
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2026-04-24 13:22:10 +03:00 |
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a9f8816c8e
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now we sums stacks in effects
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2026-04-24 11:19:00 +03:00 |
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be386be601
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added effect intensity
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2026-04-24 11:13:47 +03:00 |
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8cbaf643ab
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refactor deepComparison
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2026-04-23 22:11:15 +03:00 |
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77f5a2abdc
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spelling fix: comp.. compar... КОМПАРАТОР
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2026-04-23 21:58:48 +03:00 |
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f59f32bd70
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well i have no clue about what theres happening, but its works!!
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2026-04-23 21:53:18 +03:00 |
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94cd2e7ee9
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cringe deepComprasion function because effects are hard
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2026-04-23 21:34:28 +03:00 |
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7c5314b7c8
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make another functions & add some cool light on spawn effect
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2026-04-22 13:33:13 +03:00 |
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d2599f8764
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make animation work
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2026-04-22 00:47:12 +03:00 |
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351fdda60c
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I MAKE THIS SHIT TO WORK (pochti)
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2026-04-21 23:35:48 +03:00 |
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e3d9cafdd3
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effects too hard i dont understand
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2026-04-20 19:57:54 +03:00 |
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8292a20ae0
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since the last commit everyone was in limbo by default, so i fixed that
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2026-04-20 19:49:12 +03:00 |
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c54e489b58
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cool new function dealDamage
now we should replace all self.hp - damage with this function
damn...
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2026-04-20 19:46:38 +03:00 |
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a4b29af579
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before after semantic (php my beloved gif)
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2026-04-19 02:30:34 +03:00 |
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f3d74440ce
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some silly additions to silly functions
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2026-04-19 00:28:57 +03:00 |
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9b10557435
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some silly effect functions
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2026-04-18 09:37:09 +03:00 |
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aa4c5185d3
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я наверно немного перемудрил с писаниной, оставлю только ссылку пожалуй
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2026-04-17 20:41:52 +03:00 |
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8cb6e62845
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эффекты и недописанная литературная шизофрения
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2026-04-17 09:32:01 +03:00 |
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ce7b93fecd
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- limit walking spells to actual path length
- rename previewType -> targetType
- add an icon to preview non-walkable tiles
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2026-04-15 01:23:29 +03:00 |
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e597f8da20
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randomize first frame of idle animation
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2026-04-13 03:31:49 +03:00 |
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4761446e73
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- add boar
- implement manifests for sprites
- fix sprite and shadowcaster draw algorithm
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2026-04-13 03:20:50 +03:00 |
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36271b447c
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fix light blending
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2026-04-13 01:47:28 +03:00 |
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