3f694ccec9
attempt to save our souls (callback hell my beloved)
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2026-01-24 01:46:05 +03:00
d48f1af1af
micro refactoring
2026-01-23 15:57:10 +03:00
9489cd0488
we can move under another (closest!!!!!!!!!) character
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cool!!!!
2026-01-23 15:56:36 +03:00
9ad6c8bdfa
Merge branch 'feature/audioengine'
2026-01-18 17:56:06 +03:00
ab37f6816d
add demo dynamic light on dev_mana cast
2026-01-17 18:26:13 +03:00
e088fddf48
implement character:die()
2026-01-17 17:43:29 +03:00
f900e89a82
I HAVE AN ANIMATIONNODE
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I HAVE AN UPDATE
OHHHHHHHHHHHHHHHHHH
animationNode:update(dt)
I HAVE A TREE
I HAVE AND AUDIO
OHHHHHHHHHHHHHHHHHHHHH
Tree.audio
I HAVE AN animationNode:update(dt)
I HAVE A Tree.audio
OHHHHHHHHHGKHGKGHKGgghkgh
Tree.audio.animationNode:update(dt)
TUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDUTUTUDUDU
2026-01-17 17:24:04 +03:00
7ff7e47a90
add PositionedBehavior
2026-01-17 14:49:08 +03:00
4ee7b62ae4
trying to update to main branch, and SWEAR TO GOD THIS SOMETHING BREAK
2026-01-17 10:57:38 +03:00
4883cc0e0c
rewrite all COMPLETELY because im suck at this shit fr 🥀 🥀 🥀
2026-01-16 14:28:56 +03:00
4aa470f443
allow window resizing TODO: get rid of fullscreen rendering
2026-01-14 21:35:23 +03:00
82fdd0d609
light source test
2026-01-08 12:45:59 +03:00
b259aa3839
introduce basic offscreen render stack
2025-12-27 03:35:56 +03:00
4161044dcc
make actual use of fonts
2025-12-14 23:24:17 +03:00
586ea68d2b
minimal end turn button implementation
2025-12-12 05:20:11 +03:00
615738d06a
allow window resizing again
2025-12-08 03:53:43 +03:00
7394249cb8
Merge pull request 'hp-bar-the-dumb-way' ( #22 ) from hp-bar-the-dumb-way into main
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Reviewed-on: #22
2025-12-07 20:35:58 +03:00
bcc376030c
make ui use screen space dimensions add some fancy looks to the skill
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row
2025-12-06 20:13:55 +03:00
c61c1875e7
Display memory usage in performance stats overlay
2025-11-19 00:00:08 +03:00
c16870102b
Merge pull request 'turn-order' ( #17 ) from turn-order into main
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Reviewed-on: #17
2025-11-09 17:56:09 +03:00
6b2fb08a5b
Reimplement turn order management and update character initiative logic
2025-11-09 06:35:51 +03:00
538bd1df33
feature/simple_ui ( #18 )
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#15
Реализовано втупую и всякие выравнивания с текстами надо добавлять вручную.
Зато у нас есть поддержка анимаций и дерева матриц преобразования.
Вообще UI - это просто иерархия прямоугольников на экране.
Reviewed-on: #18
2025-11-08 01:32:46 +03:00
8821cb4cf7
try to add initiative
2025-11-07 09:25:21 +03:00
7beb421486
toggle turn mode
2025-11-04 19:08:41 +03:00
73d8f6a3a5
now you can make moves only when your turn
2025-11-04 19:08:41 +03:00
6dd02ed2ec
turn order init
2025-11-04 19:08:41 +03:00
0db8fc5239
refactor behavior tree def & removed dependencies from behavior logic
2025-10-13 22:48:38 +03:00
ab95eadc27
Fix character.spawn call parameters in love.load function
2025-10-13 00:51:55 +03:00
95b94bb701
rename AnimatedBehavior -> SpriteBehavior
2025-10-06 01:30:17 +03:00
1b12b2c470
initial implementation of character behavior
2025-09-16 23:53:16 +03:00
30f8b1c769
reactive character state implementation
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- @todo: refactor character submodules
2025-09-14 01:51:18 +03:00
dd1d64506d
spells framework API & walk implementation
2025-09-05 15:44:02 +03:00
bab4b006ca
перемещение персонажа по нажатию на кнопку
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- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
2025-09-04 02:01:25 +03:00
82d393a064
- proper A* implementation
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- not really as I'm a freak
- tiles are now walkable by default
2025-09-03 00:28:46 +03:00
ace775f676
Merge remote-tracking branch 'origin/ui-lib'
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Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
2025-08-21 20:59:54 +03:00
1b92c0b344
implement reactive rectangle
2025-08-21 20:54:25 +03:00
1626ec6e69
smol main refactor
2025-08-19 20:40:21 +03:00
7d082f80b8
tile & level refactor
2025-08-19 20:26:57 +03:00
cf30985756
initial tilemap from manifest by tyler(c)
2025-08-17 18:01:07 +03:00
9613e660c3
add padding widget
2025-08-17 06:32:17 +03:00
017f971311
complete ui rewrite
2025-08-17 06:18:49 +03:00
44a71d98ae
implement core ui widget logic
2025-08-16 07:09:29 +03:00
3373e367ac
fix diagonal movement
2025-08-15 07:42:59 +03:00
37eb712518
implement 'followPath'
2025-08-15 05:53:01 +03:00
7ceebbb411
fix path position when drawn
2025-08-15 02:20:15 +03:00
b9707edd93
TILE GENERATOR IS DEPRECATED BY CHATGPT ITS IVER OVER
2025-08-15 02:15:14 +03:00
827a5dc23c
A* algorithm
2025-08-13 01:47:19 +03:00
2139c44473
add on-screen performance logging
2025-08-11 03:44:17 +03:00
d7baac52c9
add skybox
2025-08-11 03:23:25 +03:00
062ea9e6e0
fix epilepsy
2025-08-11 03:04:39 +03:00