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0db8fc5239
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refactor behavior tree def & removed dependencies from behavior logic
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2025-10-13 22:48:38 +03:00 |
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ab95eadc27
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Fix character.spawn call parameters in love.load function
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2025-10-13 00:51:55 +03:00 |
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95b94bb701
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rename AnimatedBehavior -> SpriteBehavior
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2025-10-06 01:30:17 +03:00 |
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1b12b2c470
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initial implementation of character behavior
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2025-09-16 23:53:16 +03:00 |
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30f8b1c769
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reactive character state implementation
- @todo: refactor character submodules
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2025-09-14 01:51:18 +03:00 |
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dd1d64506d
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spells framework API & walk implementation
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2025-09-05 15:44:02 +03:00 |
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bab4b006ca
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перемещение персонажа по нажатию на кнопку
- я официально в тильте отэкспериментов с ui, щас возьму и напишу лютейшую императивщину
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2025-09-04 02:01:25 +03:00 |
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82d393a064
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- proper A* implementation
- not really as I'm a freak
- tiles are now walkable by default
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2025-09-03 00:28:46 +03:00 |
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ace775f676
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Merge remote-tracking branch 'origin/ui-lib'
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-21 20:59:54 +03:00 |
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1b92c0b344
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implement reactive rectangle
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2025-08-21 20:54:25 +03:00 |
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1626ec6e69
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smol main refactor
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2025-08-19 20:40:21 +03:00 |
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7d082f80b8
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tile & level refactor
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2025-08-19 20:26:57 +03:00 |
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cf30985756
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initial tilemap from manifest by tyler(c)
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2025-08-17 18:01:07 +03:00 |
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9613e660c3
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add padding widget
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2025-08-17 06:32:17 +03:00 |
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017f971311
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complete ui rewrite
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2025-08-17 06:18:49 +03:00 |
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44a71d98ae
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implement core ui widget logic
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2025-08-16 07:09:29 +03:00 |
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3373e367ac
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fix diagonal movement
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2025-08-15 07:42:59 +03:00 |
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37eb712518
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implement 'followPath'
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2025-08-15 05:53:01 +03:00 |
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7ceebbb411
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fix path position when drawn
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2025-08-15 02:20:15 +03:00 |
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b9707edd93
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TILE GENERATOR IS DEPRECATED BY CHATGPT ITS IVER OVER
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2025-08-15 02:15:14 +03:00 |
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827a5dc23c
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A* algorithm
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2025-08-13 01:47:19 +03:00 |
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2139c44473
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add on-screen performance logging
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2025-08-11 03:44:17 +03:00 |
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d7baac52c9
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add skybox
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2025-08-11 03:23:25 +03:00 |
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062ea9e6e0
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fix epilepsy
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2025-08-11 03:04:39 +03:00 |
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e65a078fb6
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рай эпилептика
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-11 02:50:41 +03:00 |
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324856b26c
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- grid rework (the simplest solution)
- checkerboard tile testing
- character centering
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2025-08-10 05:18:41 +03:00 |
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9fdeb7326c
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controls rework
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2025-08-10 02:59:11 +03:00 |
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1a2a7ab60f
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some character refactor
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2025-08-09 18:18:23 +03:00 |
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d07d26680c
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implemented character movement & initial selector
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-09 02:32:15 +03:00 |
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0cf74b0eff
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update grid🤡🤡🤡:clown:
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-08 02:12:48 +03:00 |
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9c35fc2581
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move character to lib
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-03 22:06:45 +03:00 |
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1be19bfb46
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moved characters into the global tree
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2025-08-03 05:28:47 +03:00 |
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9abb55dd1d
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moved values into the global tree
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2025-08-03 04:19:04 +03:00 |
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ad77a92106
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Merge branch 'main' of https://gitea.peaashmeter.dev/ArcMutex/heroes-of-nerevelon
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2025-08-03 03:40:33 +03:00 |
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f421771926
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refactoring
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2025-08-03 03:39:42 +03:00 |
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3f15874f8c
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drawing character
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-03 02:23:30 +03:00 |
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bee71fe254
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- improved camera smoothness
- implemented camera zoom
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2025-08-02 23:58:59 +03:00 |
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16ea474526
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implemented smooth camera & scrolling w/ mousewheel
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2025-08-02 04:38:38 +03:00 |
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0293409dd9
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camera refactor
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-02 02:16:20 +03:00 |
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75a4e031da
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update camera
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-01 02:00:58 +03:00 |
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a5ad1b9870
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add camera
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-08-01 02:00:35 +03:00 |
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b02a921a81
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initial faction.lua
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2025-07-31 02:25:13 +03:00 |
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47647a5c8a
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initial commit
Co-authored-by: Ivan Yuriev <ivanyr44@gmail.com>
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2025-07-31 01:54:03 +03:00 |
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